My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Skeleton Dragons Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Furnace Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Dart Goblin Furnace
Zap
Royal Giant Dart Goblin Furnace Bandit
Barbarian Barrel
Dart Goblin Furnace Wizard Bandit Magic Archer
The Log
Royal Giant Dart Goblin Furnace Bandit
Earthquake
Furnace
Arrows
Dart Goblin Furnace
Royal Delivery
Dart Goblin Wizard Bandit Magic Archer
Fireball
Dart Goblin Furnace Wizard Bandit Magic Archer
Poison
Dart Goblin Furnace Wizard Magic Archer
Lightning
Furnace Wizard Bandit Magic Archer
Rocket
Furnace Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Tornado Bandit Furnace Magic Archer Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Tornado Bandit

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Royal Giant Dart Goblin Furnace Bandit Magic Archer
Royal Giant
Dart Goblin Furnace Zap Wizard Tornado Bandit Magic Archer
Dart Goblin
Royal Giant Zap Bandit
Furnace
Royal Giant Zap Bandit
Wizard
Tornado Royal Giant Bandit
Tornado
Zap Wizard Magic Archer Royal Giant
Bandit
Zap Royal Giant Dart Goblin Furnace Wizard Magic Archer
Magic Archer
Tornado Zap Royal Giant Bandit

Defense Synergies 2 14

Zap
Dart Goblin Furnace Tornado Bandit Magic Archer
Royal Giant
Dart Goblin
Zap Furnace Tornado Bandit Magic Archer
Furnace
Zap Dart Goblin Tornado Bandit Magic Archer
Wizard
Tornado Bandit
Tornado
Wizard Magic Archer Zap Dart Goblin Furnace
Bandit
Zap Dart Goblin Furnace Wizard Magic Archer
Magic Archer
Tornado Zap Dart Goblin Furnace Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard Magic Archer
Zap Dart Goblin Furnace Bandit
Furnace Tornado Dart Goblin Bandit
Dart Goblin Furnace Bandit
Tornado
Tornado Zap Dart Goblin Furnace Bandit Magic Archer
Dart Goblin Furnace Tornado Zap Wizard Magic Archer
Zap Dart Goblin Bandit Magic Archer
Furnace Tornado
Tornado Dart Goblin Bandit
Dart Goblin Zap Furnace Wizard Tornado Bandit Magic Archer
Zap Dart Goblin Furnace Wizard Tornado Magic Archer
Furnace Zap Wizard Bandit
Wizard Zap Dart Goblin Furnace Tornado Magic Archer
Furnace Bandit
Tornado Zap Furnace Bandit
Wizard Furnace Tornado
Zap Dart Goblin Furnace Wizard Tornado Bandit Magic Archer
Zap Furnace Wizard Tornado Dart Goblin Bandit Magic Archer
Dart Goblin Tornado
Wizard Dart Goblin Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Bandit
Bandit Zap Wizard Magic Archer
Bandit Zap Furnace
Zap Tornado Bandit
Bandit
Furnace Wizard Zap Dart Goblin Tornado Magic Archer
Dart Goblin Furnace Bandit
Zap Tornado Bandit Magic Archer
Dart Goblin
Dart Goblin
Zap Tornado
Wizard Bandit
Wizard Dart Goblin Furnace Magic Archer
Zap Dart Goblin Furnace Tornado Magic Archer
Zap Dart Goblin Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Bandit
Zap Dart Goblin Tornado Bandit Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin
Wizard Zap Furnace Magic Archer
Wizard Zap Dart Goblin Furnace Tornado Magic Archer
Dart Goblin Furnace Wizard Tornado Magic Archer
Zap Dart Goblin Wizard Tornado Magic Archer
Zap Dart Goblin Wizard Tornado Bandit
Tornado
Zap Dart Goblin Wizard Tornado Bandit Magic Archer
Zap Dart Goblin Wizard Tornado Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin Bandit Magic Archer
Zap Dart Goblin Furnace Magic Archer
Zap Dart Goblin Furnace Wizard Bandit Magic Archer
Magic Archer Dart Goblin Furnace Wizard Bandit
Tornado
Zap Dart Goblin Wizard Bandit Magic Archer
Zap Dart Goblin Wizard Tornado Magic Archer
Magic Archer
Wizard Tornado
Tornado
Zap
Zap Tornado Furnace Wizard Magic Archer
Zap Dart Goblin Wizard Tornado Bandit Magic Archer
Zap Wizard Tornado Bandit Magic Archer
Zap Dart Goblin Tornado Bandit Magic Archer
Zap Dart Goblin Furnace Wizard Tornado Magic Archer
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Bandit Magic Archer
Zap Magic Archer
Wizard Magic Archer
Zap Dart Goblin Bandit Magic Archer
Zap Dart Goblin Wizard Tornado Magic Archer
Dart Goblin Wizard Magic Archer
Zap Dart Goblin Wizard Magic Archer
Zap Tornado
Dart Goblin
Zap Dart Goblin Tornado Magic Archer
Zap Dart Goblin Tornado Magic Archer
Zap Dart Goblin Tornado Bandit Magic Archer

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