My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Missing cards in your collection

Skeleton Dragons Ice Wizard Bandit Electro Wizard Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Electro Wizard Magic Archer Night Witch Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Magic Archer Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner Night Witch Lava Hound
Giant Snowball
Miner Night Witch Lava Hound
Zap
Night Witch Lava Hound
Barbarian Barrel
Elite Barbarians Ice Wizard Electro Wizard Magic Archer Night Witch
The Log
Elite Barbarians
Earthquake
Arrows
Night Witch Lava Hound
Royal Delivery
Elite Barbarians Miner Ice Wizard Electro Wizard Magic Archer Night Witch Lava Hound
Fireball
Elite Barbarians Ice Wizard Electro Wizard Magic Archer Night Witch Lava Hound
Poison
Ice Wizard Electro Wizard Magic Archer Night Witch Lava Hound
Lightning
Elite Barbarians Ice Wizard Electro Wizard Magic Archer Night Witch
Rocket
Elite Barbarians Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Ice Wizard Electro Wizard Magic Archer Night Witch Elite Barbarians Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Ice Wizard Electro Wizard Magic Archer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Mega Knight
Miner
Lava Hound Electro Wizard Magic Archer Mega Knight
Ice Wizard
Electro Wizard
Miner Magic Archer Mega Knight
Magic Archer
Miner Electro Wizard Mega Knight Lava Hound
Night Witch
Mega Knight Lava Hound
Mega Knight
Elite Barbarians Miner Electro Wizard Magic Archer Night Witch
Lava Hound
Miner Magic Archer Night Witch

Defense Synergies 0 10

Elite Barbarians
Mega Knight
Miner
Mega Knight
Ice Wizard
Night Witch Mega Knight
Electro Wizard
Magic Archer Night Witch Mega Knight
Magic Archer
Electro Wizard Night Witch Mega Knight
Night Witch
Ice Wizard Electro Wizard Magic Archer Mega Knight
Mega Knight
Elite Barbarians Miner Ice Wizard Electro Wizard Magic Archer Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Elite Barbarians Ice Wizard Electro Wizard Night Witch Mega Knight
Mega Knight Elite Barbarians Ice Wizard Electro Wizard Night Witch
Elite Barbarians Night Witch Ice Wizard Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Ice Wizard Electro Wizard Magic Archer Night Witch Mega Knight
Electro Wizard Ice Wizard Magic Archer Night Witch
Electro Wizard Magic Archer Mega Knight
Elite Barbarians Ice Wizard Night Witch
Elite Barbarians Miner Ice Wizard Electro Wizard Night Witch Mega Knight
Ice Wizard Electro Wizard Magic Archer Night Witch Mega Knight
Ice Wizard Electro Wizard Magic Archer Night Witch
Night Witch Mega Knight Elite Barbarians Ice Wizard Electro Wizard
Mega Knight Electro Wizard Magic Archer Night Witch
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Electro Wizard Mega Knight
Mega Knight Elite Barbarians Electro Wizard Night Witch
Mega Knight Elite Barbarians Ice Wizard Electro Wizard Magic Archer Night Witch
Ice Wizard Electro Wizard Magic Archer Mega Knight
Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Miner Magic Archer Mega Knight
Mega Knight Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Electro Wizard Night Witch
Elite Barbarians Night Witch Mega Knight
Ice Wizard Electro Wizard Magic Archer
Elite Barbarians Ice Wizard Electro Wizard Night Witch
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Elite Barbarians Magic Archer
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Night Witch
Magic Archer Mega Knight
Elite Barbarians Electro Wizard Magic Archer Night Witch
Mega Knight Elite Barbarians Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Miner Ice Wizard Electro Wizard Magic Archer
Miner Magic Archer
Magic Archer Mega Knight
Ice Wizard Magic Archer
Magic Archer
Ice Wizard Magic Archer
Miner
Elite Barbarians Electro Wizard Night Witch
Miner Electro Wizard Magic Archer
Magic Archer
Elite Barbarians Miner Magic Archer
Magic Archer
Elite Barbarians Magic Archer
Magic Archer
Magic Archer Mega Knight
Night Witch
Electro Wizard Magic Archer Mega Knight
Miner Magic Archer Mega Knight
Magic Archer Night Witch Mega Knight
Ice Wizard Magic Archer Mega Knight
Miner Ice Wizard Electro Wizard Magic Archer
Miner Magic Archer Mega Knight
Miner Magic Archer
Elite Barbarians Ice Wizard Electro Wizard Magic Archer Night Witch
Electro Wizard
Elite Barbarians Night Witch
Miner Magic Archer Night Witch Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Magic Archer Night Witch
Ice Wizard Electro Wizard Magic Archer
Miner Electro Wizard Magic Archer Mega Knight
Magic Archer
Elite Barbarians Mega Knight
Elite Barbarians Electro Wizard Magic Archer
Electro Wizard Magic Archer
Miner Electro Wizard Magic Archer Mega Knight

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