My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Skeleton Dragons Ice Wizard Bandit Electro Wizard Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow P.E.K.K.A Princess Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Princess Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow P.E.K.K.A Princess Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Princess Inferno Dragon Lumberjack
Zap
X-Bow Princess Bandit Inferno Dragon
Barbarian Barrel
X-Bow Princess Bandit Electro Wizard Magic Archer Lumberjack
The Log
X-Bow Princess Bandit Lumberjack
Earthquake
X-Bow
Arrows
Princess
Royal Delivery
P.E.K.K.A Princess Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack
Fireball
X-Bow Princess Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack
Poison
X-Bow Princess Electro Wizard Magic Archer
Lightning
X-Bow Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack
Rocket
X-Bow Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Princess Bandit Electro Wizard Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

X-Bow
Bandit
P.E.K.K.A
Electro Wizard Magic Archer Princess Lumberjack
Princess
P.E.K.K.A
Bandit
X-Bow Electro Wizard Magic Archer Lumberjack
Electro Wizard
P.E.K.K.A Bandit Magic Archer Lumberjack
Inferno Dragon
Magic Archer
P.E.K.K.A Bandit Electro Wizard Lumberjack
Lumberjack
P.E.K.K.A Bandit Electro Wizard Magic Archer

Defense Synergies 0 12

X-Bow
Bandit Electro Wizard
P.E.K.K.A
Princess Electro Wizard
Princess
P.E.K.K.A Bandit
Bandit
X-Bow Princess Electro Wizard Magic Archer Lumberjack
Electro Wizard
X-Bow P.E.K.K.A Bandit Inferno Dragon Magic Archer Lumberjack
Inferno Dragon
Electro Wizard
Magic Archer
Bandit Electro Wizard Lumberjack
Lumberjack
Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Lumberjack X-Bow Bandit Electro Wizard
P.E.K.K.A Lumberjack Bandit Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Bandit Electro Wizard
X-Bow P.E.K.K.A Princess Lumberjack
X-Bow Bandit Electro Wizard Magic Archer Lumberjack
Electro Wizard Inferno Dragon X-Bow Princess Magic Archer
X-Bow P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon X-Bow Princess Lumberjack
Bandit Electro Wizard Lumberjack
Electro Wizard X-Bow Princess Bandit Magic Archer Lumberjack
Inferno Dragon Princess Electro Wizard Magic Archer
P.E.K.K.A Lumberjack X-Bow Bandit Electro Wizard
X-Bow P.E.K.K.A Princess Electro Wizard Magic Archer Lumberjack
P.E.K.K.A Inferno Dragon X-Bow Bandit Electro Wizard Lumberjack
X-Bow P.E.K.K.A Bandit Electro Wizard Inferno Dragon Lumberjack
X-Bow P.E.K.K.A Electro Wizard Lumberjack
X-Bow Bandit Electro Wizard Magic Archer Lumberjack
Princess Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
P.E.K.K.A Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack X-Bow P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard X-Bow Inferno Dragon Magic Archer Lumberjack
P.E.K.K.A Bandit Lumberjack Electro Wizard
P.E.K.K.A Lumberjack X-Bow Bandit Electro Wizard
P.E.K.K.A Bandit Inferno Dragon Lumberjack
Princess Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard X-Bow Bandit Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Lumberjack
Princess Magic Archer
Electro Wizard X-Bow P.E.K.K.A Inferno Dragon Magic Archer Lumberjack
P.E.K.K.A Princess Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer X-Bow Bandit
X-Bow Princess Bandit Electro Wizard Magic Archer
X-Bow Bandit Magic Archer
Magic Archer
Princess Magic Archer
Princess Magic Archer
X-Bow Princess Magic Archer
X-Bow Bandit
X-Bow Electro Wizard Lumberjack
X-Bow Princess Bandit Electro Wizard Magic Archer
Princess Magic Archer
Princess Bandit Magic Archer
X-Bow Princess Bandit Magic Archer
Princess X-Bow Magic Archer
X-Bow Princess Bandit Magic Archer
Magic Archer X-Bow Princess Bandit
X-Bow Princess Bandit Electro Wizard Magic Archer
X-Bow Princess Magic Archer
X-Bow Magic Archer
Princess
X-Bow
X-Bow
Princess Magic Archer
Inferno Dragon
X-Bow Princess Bandit Electro Wizard Magic Archer
X-Bow Princess Bandit Magic Archer
X-Bow Bandit Magic Archer
X-Bow Princess Electro Wizard Magic Archer
Electro Wizard
X-Bow Bandit Magic Archer
Princess Electro Wizard Magic Archer
P.E.K.K.A
Princess Magic Archer
Electro Wizard X-Bow Princess Bandit Magic Archer
Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer Lumberjack
Princess Magic Archer
P.E.K.K.A
Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer
X-Bow Princess Bandit Electro Wizard Magic Archer

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