My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Skeleton Dragons Ice Wizard Bandit Electro Wizard Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton Electro Wizard Inferno Dragon Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Balloon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Balloon Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Minion Horde Balloon Inferno Dragon
Zap
Minion Horde Balloon Inferno Dragon Sparky
Barbarian Barrel
Elite Barbarians Giant Skeleton Electro Wizard Magic Archer Sparky
The Log
Elite Barbarians Giant Skeleton Sparky
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Balloon Giant Skeleton Electro Wizard Inferno Dragon Magic Archer Sparky
Fireball
Minion Horde Elite Barbarians Balloon Electro Wizard Inferno Dragon Magic Archer Sparky
Poison
Minion Horde Balloon Electro Wizard Magic Archer Sparky
Lightning
Elite Barbarians Balloon Electro Wizard Inferno Dragon Magic Archer Sparky
Rocket
Minion Horde Elite Barbarians Balloon Inferno Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Wizard Inferno Dragon Magic Archer Minion Horde Balloon Elite Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Electro Wizard Inferno Dragon Magic Archer Minion Horde

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Skeleton Sparky
Elite Barbarians
Sparky
Balloon
Giant Skeleton Electro Wizard Magic Archer Sparky
Giant Skeleton
Minion Horde Balloon Electro Wizard Magic Archer Sparky
Electro Wizard
Balloon Giant Skeleton Magic Archer Sparky
Inferno Dragon
Magic Archer
Balloon Giant Skeleton Electro Wizard
Sparky
Minion Horde Elite Barbarians Balloon Giant Skeleton Electro Wizard

Defense Synergies 0 5

Minion Horde
Sparky
Elite Barbarians
Balloon
Giant Skeleton
Electro Wizard Magic Archer
Electro Wizard
Giant Skeleton Inferno Dragon Magic Archer
Inferno Dragon
Electro Wizard
Magic Archer
Giant Skeleton Electro Wizard
Sparky
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Electro Wizard Magic Archer Sparky
Minion Horde Elite Barbarians Inferno Dragon Sparky Electro Wizard
Minion Horde Sparky Elite Barbarians Giant Skeleton Electro Wizard Inferno Dragon
Minion Horde Elite Barbarians Inferno Dragon Sparky Electro Wizard
Elite Barbarians Giant Skeleton Sparky
Electro Wizard Magic Archer
Minion Horde Electro Wizard Inferno Dragon Magic Archer
Giant Skeleton Electro Wizard Magic Archer Sparky
Minion Horde Inferno Dragon Sparky Elite Barbarians
Elite Barbarians Minion Horde Giant Skeleton Electro Wizard Sparky
Minion Horde Electro Wizard Giant Skeleton Magic Archer
Minion Horde Inferno Dragon Electro Wizard Magic Archer
Minion Horde Sparky Elite Barbarians Giant Skeleton Electro Wizard
Sparky Minion Horde Electro Wizard Magic Archer
Elite Barbarians Inferno Dragon Sparky Minion Horde Electro Wizard
Minion Horde Elite Barbarians Electro Wizard Inferno Dragon Sparky
Minion Horde Sparky Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Electro Wizard Magic Archer
Giant Skeleton Electro Wizard Inferno Dragon Magic Archer
Sparky Elite Barbarians Electro Wizard Inferno Dragon
Minion Horde Elite Barbarians Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton Electro Wizard Sparky
Electro Wizard Elite Barbarians Inferno Dragon Magic Archer
Giant Skeleton Minion Horde Elite Barbarians Electro Wizard Sparky
Giant Skeleton Minion Horde Elite Barbarians Electro Wizard Sparky
Giant Skeleton Minion Horde Elite Barbarians Inferno Dragon Sparky
Minion Horde Electro Wizard Magic Archer
Sparky Minion Horde Elite Barbarians Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Elite Barbarians Inferno Dragon Sparky
Minion Horde Giant Skeleton Electro Wizard Elite Barbarians Inferno Dragon Magic Archer Sparky
Minion Horde Inferno Dragon Sparky
Inferno Dragon Minion Horde Elite Barbarians Giant Skeleton Sparky
Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Minion Horde Sparky
Minion Horde Magic Archer Sparky
Elite Barbarians Electro Wizard Sparky Minion Horde Giant Skeleton Inferno Dragon Magic Archer
Minion Horde Elite Barbarians Giant Skeleton Electro Wizard Inferno Dragon Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Giant Skeleton Sparky
Electro Wizard Magic Archer
Minion Horde Giant Skeleton Magic Archer Sparky
Giant Skeleton Sparky
Minion Horde Magic Archer Sparky
Minion Horde Magic Archer
Minion Horde Magic Archer Sparky
Magic Archer
Minion Horde Elite Barbarians Electro Wizard Sparky
Minion Horde Electro Wizard Magic Archer Sparky
Magic Archer
Elite Barbarians Magic Archer Sparky
Minion Horde Magic Archer
Elite Barbarians Magic Archer Sparky
Minion Horde Magic Archer Sparky
Magic Archer Minion Horde Sparky
Sparky
Minion Horde Sparky
Electro Wizard Magic Archer Sparky
Magic Archer
Minion Horde Giant Skeleton Magic Archer Sparky
Sparky
Minion Horde
Magic Archer Sparky
Minion Horde Inferno Dragon
Electro Wizard Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky
Elite Barbarians Minion Horde Electro Wizard Magic Archer Sparky
Electro Wizard Minion Horde
Minion Horde Elite Barbarians Sparky
Minion Horde Magic Archer Sparky
Minion Horde Electro Wizard Magic Archer Sparky
Minion Horde Giant Skeleton Sparky
Magic Archer Sparky
Minion Horde Electro Wizard Magic Archer
Electro Wizard Magic Archer
Minion Horde Electro Wizard Magic Archer Sparky
Magic Archer
Giant Skeleton Sparky
Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Giant Skeleton Electro Wizard Magic Archer Sparky
Electro Wizard Magic Archer
Giant Skeleton Electro Wizard Magic Archer Sparky

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