My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Skeleton Dragons Ice Wizard Bandit Electro Wizard Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Baby Dragon Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Baby Dragon Princess Fisherman Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army Fisherman Inferno Dragon
Giant Snowball
Spear Goblins Bats Skeleton Army Baby Dragon Princess Fisherman Inferno Dragon Lumberjack
Zap
Spear Goblins Bats Skeleton Army Princess Fisherman Inferno Dragon
Barbarian Barrel
Spear Goblins Skeleton Army Princess Lumberjack
The Log
Spear Goblins Skeleton Army Princess Fisherman Lumberjack
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Bats Skeleton Army Princess
Royal Delivery
Spear Goblins Bats Skeleton Army Baby Dragon Princess Fisherman Inferno Dragon Lumberjack
Fireball
Skeleton Army Baby Dragon Princess Fisherman Inferno Dragon Lumberjack
Poison
Spear Goblins Bats Skeleton Army Princess Fisherman
Lightning
Baby Dragon Fisherman Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army Baby Dragon Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Skeleton Army Princess Fisherman Baby Dragon Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Skeleton Army Princess

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Baby Dragon Princess Inferno Dragon Lumberjack
Bats
Baby Dragon Fisherman Inferno Dragon Lumberjack
Skeleton Army
Baby Dragon
Spear Goblins Bats Fisherman Inferno Dragon Lumberjack
Princess
Spear Goblins
Fisherman
Bats Baby Dragon
Inferno Dragon
Spear Goblins Bats Baby Dragon
Lumberjack
Spear Goblins Bats Baby Dragon

Defense Synergies 0 14

Spear Goblins
Bats Skeleton Army Baby Dragon Inferno Dragon Lumberjack
Bats
Spear Goblins Baby Dragon Fisherman Inferno Dragon Lumberjack
Skeleton Army
Spear Goblins Princess Inferno Dragon Lumberjack
Baby Dragon
Spear Goblins Bats Inferno Dragon Lumberjack
Princess
Skeleton Army
Fisherman
Bats
Inferno Dragon
Spear Goblins Bats Skeleton Army Baby Dragon
Lumberjack
Spear Goblins Bats Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon
Skeleton Army Inferno Dragon Lumberjack Bats Fisherman
Skeleton Army Fisherman Lumberjack Bats Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Bats Fisherman
Skeleton Army Princess Lumberjack
Skeleton Army Spear Goblins Bats Baby Dragon Lumberjack
Bats Inferno Dragon Spear Goblins Baby Dragon Princess
Baby Dragon
Inferno Dragon Skeleton Army Princess Fisherman Lumberjack
Skeleton Army Spear Goblins Fisherman Lumberjack
Bats Skeleton Army Spear Goblins Baby Dragon Princess Fisherman Lumberjack
Inferno Dragon Spear Goblins Bats Baby Dragon Princess
Skeleton Army Lumberjack Bats
Skeleton Army Bats Baby Dragon Princess Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Fisherman Inferno Dragon Lumberjack
Bats Skeleton Army Fisherman Lumberjack
Spear Goblins Bats Skeleton Army Baby Dragon Fisherman Lumberjack
Baby Dragon Spear Goblins Bats Princess Fisherman Inferno Dragon Lumberjack
Fisherman Inferno Dragon Lumberjack
Skeleton Army Spear Goblins Bats Baby Dragon Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Spear Goblins Fisherman
Baby Dragon Fisherman Inferno Dragon Lumberjack
Skeleton Army Lumberjack Spear Goblins Bats Fisherman
Skeleton Army Lumberjack Bats Fisherman
Skeleton Army Fisherman Inferno Dragon Lumberjack
Bats Baby Dragon Princess
Skeleton Army Spear Goblins Bats Lumberjack
Skeleton Army Fisherman Inferno Dragon Lumberjack
Spear Goblins Bats Skeleton Army Baby Dragon Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Lumberjack
Skeleton Army
Skeleton Army Lumberjack
Skeleton Army Baby Dragon Princess
Skeleton Army Spear Goblins Bats Baby Dragon Fisherman Inferno Dragon Lumberjack
Bats Baby Dragon Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Princess Fisherman
Baby Dragon
Baby Dragon
Spear Goblins Bats Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Fisherman
Bats Fisherman Lumberjack
Princess Fisherman
Baby Dragon Princess
Baby Dragon Princess Fisherman
Baby Dragon Princess Fisherman
Princess Baby Dragon Fisherman
Spear Goblins Baby Dragon Princess
Baby Dragon Princess
Bats Fisherman
Baby Dragon Princess Fisherman
Baby Dragon Princess
Baby Dragon
Princess
Fisherman
Baby Dragon
Baby Dragon Princess
Fisherman Inferno Dragon
Baby Dragon Princess Fisherman
Baby Dragon Princess Fisherman
Baby Dragon Fisherman
Bats Baby Dragon Princess
Bats
Princess
Princess
Spear Goblins Bats Skeleton Army Princess
Baby Dragon Princess
Baby Dragon Princess Lumberjack
Baby Dragon Princess
Bats Baby Dragon Princess
Bats Princess
Baby Dragon Princess

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