My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Skeleton Dragons Ice Wizard Bandit Electro Wizard Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Inferno Tower Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Giant Skeleton Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats
Zap
Bats Inferno Tower
Barbarian Barrel
Tesla Inferno Tower Giant Skeleton Electro Wizard Magic Archer
The Log
Giant Skeleton
Earthquake
Tesla Inferno Tower
Arrows
Bats
Royal Delivery
Bats Giant Skeleton Electro Wizard Magic Archer
Fireball
Tesla Inferno Tower Electro Wizard Magic Archer
Poison
Bats Inferno Tower Electro Wizard Magic Archer
Lightning
Tesla Inferno Tower Electro Wizard Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tesla Electro Wizard Magic Archer Inferno Tower Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Tesla Electro Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton
Arrows
Giant Skeleton
Tesla
Inferno Tower
Rocket
Giant Skeleton
Bats Arrows Electro Wizard Magic Archer
Electro Wizard
Giant Skeleton Magic Archer
Magic Archer
Giant Skeleton Electro Wizard

Defense Synergies 1 13

Bats
Tesla Inferno Tower Giant Skeleton Electro Wizard
Arrows
Tesla Inferno Tower Giant Skeleton
Tesla
Bats Arrows Inferno Tower Electro Wizard Magic Archer
Inferno Tower
Electro Wizard Bats Arrows Tesla
Rocket
Giant Skeleton
Bats Arrows Electro Wizard Magic Archer
Electro Wizard
Inferno Tower Bats Tesla Giant Skeleton Magic Archer
Magic Archer
Tesla Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Inferno Tower Electro Wizard Magic Archer
Inferno Tower Bats Tesla Electro Wizard
Tesla Inferno Tower Rocket Bats Giant Skeleton Electro Wizard
Tesla Inferno Tower Bats Electro Wizard
Arrows Rocket Giant Skeleton
Arrows Bats Tesla Electro Wizard Magic Archer
Bats Tesla Inferno Tower Rocket Electro Wizard Arrows Magic Archer
Rocket Arrows Tesla Inferno Tower Giant Skeleton Electro Wizard Magic Archer
Tesla Inferno Tower
Tesla Inferno Tower Giant Skeleton Electro Wizard
Bats Electro Wizard Arrows Tesla Giant Skeleton Magic Archer
Arrows Tesla Inferno Tower Bats Electro Wizard Magic Archer
Tesla Inferno Tower Bats Rocket Giant Skeleton Electro Wizard
Rocket Bats Arrows Tesla Electro Wizard Magic Archer
Inferno Tower Tesla Electro Wizard
Inferno Tower Rocket Tesla Electro Wizard
Tesla Bats Arrows Inferno Tower Electro Wizard
Arrows Tesla Bats Electro Wizard Magic Archer
Arrows Bats Tesla Giant Skeleton Electro Wizard Magic Archer
Tesla Inferno Tower Electro Wizard
Bats Arrows Tesla Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Inferno Tower Giant Skeleton Electro Wizard
Electro Wizard Arrows Tesla Rocket Magic Archer
Giant Skeleton Bats Inferno Tower Rocket Electro Wizard
Rocket Giant Skeleton Bats Tesla Inferno Tower Electro Wizard
Inferno Tower Giant Skeleton Tesla
Arrows Rocket Bats Tesla Electro Wizard Magic Archer
Rocket Bats Tesla Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton Tesla
Rocket Giant Skeleton Electro Wizard Bats Inferno Tower Magic Archer
Inferno Tower Tesla
Bats Tesla Inferno Tower Giant Skeleton
Rocket Arrows Giant Skeleton Electro Wizard
Rocket Giant Skeleton Tesla Inferno Tower
Tesla Magic Archer
Tesla Inferno Tower Electro Wizard Bats Rocket Giant Skeleton Magic Archer
Bats Arrows Tesla Inferno Tower Giant Skeleton Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rocket Giant Skeleton
Arrows Electro Wizard Magic Archer
Rocket Arrows Giant Skeleton Magic Archer
Arrows Rocket Giant Skeleton
Rocket Arrows Magic Archer
Arrows Bats Rocket Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Rocket Bats Electro Wizard
Rocket Arrows Electro Wizard Magic Archer
Arrows Rocket Magic Archer
Rocket Magic Archer
Arrows Rocket Magic Archer
Arrows Magic Archer
Rocket Arrows Magic Archer
Magic Archer Arrows Rocket
Arrows Rocket
Bats Rocket
Rocket Arrows Electro Wizard Magic Archer
Rocket Arrows Magic Archer
Rocket Giant Skeleton Magic Archer
Rocket Arrows
Rocket
Rocket Arrows
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Rocket Arrows Magic Archer
Bats Arrows Electro Wizard Magic Archer
Rocket Electro Wizard Bats
Arrows Rocket Magic Archer
Rocket Arrows Electro Wizard Magic Archer
Giant Skeleton
Rocket Arrows Magic Archer
Electro Wizard Bats Rocket Magic Archer
Rocket Arrows Electro Wizard Magic Archer
Arrows
Rocket Electro Wizard Magic Archer
Arrows Magic Archer
Rocket Arrows Giant Skeleton
Bats Rocket Giant Skeleton Electro Wizard Magic Archer
Bats Rocket Electro Wizard Magic Archer
Rocket Giant Skeleton Electro Wizard Magic Archer

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