My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Furnace Wizard Baby Dragon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Furnace Baby Dragon Lumberjack
Zap
Royal Giant Furnace
Barbarian Barrel
Valkyrie Furnace Wizard Electro Wizard Lumberjack
The Log
Royal Giant Mini P.E.K.K.A Furnace Lumberjack
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Electro Wizard Lumberjack
Fireball
Furnace Wizard Baby Dragon Electro Wizard Lumberjack
Poison
Furnace Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Furnace Wizard Baby Dragon Electro Wizard Lumberjack
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Furnace Baby Dragon Electro Wizard Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Valkyrie Furnace Baby Dragon

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Furnace Wizard Baby Dragon Electro Wizard Lumberjack
Mini P.E.K.K.A
Valkyrie Furnace Wizard Baby Dragon Electro Wizard Lumberjack
Valkyrie
Lumberjack Mini P.E.K.K.A Furnace Wizard Baby Dragon Electro Wizard
Furnace
Royal Giant Mini P.E.K.K.A Valkyrie Baby Dragon
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Lumberjack
Baby Dragon
Royal Giant Mini P.E.K.K.A Valkyrie Furnace Electro Wizard Lumberjack
Electro Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Baby Dragon Lumberjack
Lumberjack
Valkyrie Royal Giant Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard

Defense Synergies 1 16

Royal Giant
Mini P.E.K.K.A
Electro Wizard Valkyrie Furnace Wizard Baby Dragon
Valkyrie
Mini P.E.K.K.A Furnace Wizard Baby Dragon Electro Wizard Lumberjack
Furnace
Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard Lumberjack
Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack
Baby Dragon
Mini P.E.K.K.A Valkyrie Furnace Lumberjack
Electro Wizard
Mini P.E.K.K.A Valkyrie Furnace Wizard Lumberjack
Lumberjack
Valkyrie Furnace Wizard Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Lumberjack Valkyrie Furnace Electro Wizard
Mini P.E.K.K.A Furnace Lumberjack Valkyrie Electro Wizard
Mini P.E.K.K.A Lumberjack Valkyrie Furnace Electro Wizard
Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Furnace Baby Dragon Electro Wizard Lumberjack
Furnace Electro Wizard Wizard Baby Dragon
Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A Furnace Lumberjack
Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Furnace Wizard Baby Dragon Lumberjack
Furnace Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Furnace Lumberjack Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mini P.E.K.K.A Furnace Baby Dragon Electro Wizard Lumberjack
Mini P.E.K.K.A Furnace Electro Wizard Lumberjack
Mini P.E.K.K.A Furnace Electro Wizard Lumberjack
Wizard Mini P.E.K.K.A Valkyrie Furnace Electro Wizard Lumberjack
Valkyrie Furnace Wizard Baby Dragon Electro Wizard Lumberjack
Valkyrie Furnace Wizard Baby Dragon Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Wizard Mini P.E.K.K.A Furnace Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Furnace Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Lumberjack
Lumberjack Mini P.E.K.K.A Valkyrie Furnace Electro Wizard
Mini P.E.K.K.A Valkyrie Lumberjack Electro Wizard
Mini P.E.K.K.A Valkyrie Lumberjack
Furnace Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Furnace Electro Wizard Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Wizard Valkyrie Furnace Baby Dragon
Electro Wizard Mini P.E.K.K.A Valkyrie Furnace Baby Dragon Lumberjack
Valkyrie Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Valkyrie
Wizard Valkyrie Furnace Baby Dragon
Wizard Furnace Baby Dragon
Furnace Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Wizard Electro Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Furnace Wizard Baby Dragon
Furnace Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Valkyrie Furnace Wizard Baby Dragon
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Baby Dragon
Furnace Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard
Electro Wizard
Wizard
Electro Wizard
Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Electro Wizard Lumberjack
Wizard Baby Dragon
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard

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