My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Ram Rider
Giant Snowball
Baby Dragon Inferno Dragon Lumberjack Ram Rider
Zap
Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Ice Wizard Bandit Electro Wizard Lumberjack
The Log
Bandit Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Baby Dragon Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Ram Rider
Fireball
Baby Dragon Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Ram Rider
Poison
Ice Wizard Electro Wizard
Lightning
Baby Dragon Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Bandit Baby Dragon Electro Wizard Inferno Dragon Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Wizard Bandit Baby Dragon

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Ram Rider Baby Dragon Ice Wizard Bandit Lumberjack
Baby Dragon
Zap Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Ram Rider
Ice Wizard
Zap Baby Dragon Bandit Lumberjack Ram Rider
Bandit
Zap Baby Dragon Ice Wizard Electro Wizard Lumberjack Ram Rider
Electro Wizard
Zap Baby Dragon Bandit Lumberjack Ram Rider
Inferno Dragon
Baby Dragon
Lumberjack
Zap Baby Dragon Ice Wizard Bandit Electro Wizard Ram Rider
Ram Rider
Zap Baby Dragon Ice Wizard Bandit Electro Wizard Lumberjack

Defense Synergies 2 19

Zap
Electro Wizard Baby Dragon Ice Wizard Bandit Inferno Dragon Lumberjack Ram Rider
Baby Dragon
Ice Wizard Zap Bandit Inferno Dragon Lumberjack
Ice Wizard
Baby Dragon Zap Bandit Inferno Dragon Lumberjack
Bandit
Zap Baby Dragon Ice Wizard Electro Wizard Lumberjack Ram Rider
Electro Wizard
Zap Bandit Inferno Dragon Lumberjack Ram Rider
Inferno Dragon
Zap Baby Dragon Ice Wizard Electro Wizard
Lumberjack
Zap Baby Dragon Ice Wizard Bandit Electro Wizard Ram Rider
Ram Rider
Zap Bandit Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Wizard Ram Rider
Inferno Dragon Lumberjack Zap Ice Wizard Bandit Electro Wizard Ram Rider
Lumberjack Ram Rider Ice Wizard Bandit Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Ice Wizard Bandit Electro Wizard Ram Rider
Lumberjack
Zap Baby Dragon Ice Wizard Bandit Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Ram Rider Zap Baby Dragon Ice Wizard
Zap Baby Dragon Bandit Electro Wizard Ram Rider
Inferno Dragon Ice Wizard Lumberjack
Ice Wizard Bandit Electro Wizard Lumberjack
Ice Wizard Electro Wizard Zap Baby Dragon Bandit Lumberjack Ram Rider
Inferno Dragon Zap Baby Dragon Ice Wizard Electro Wizard Ram Rider
Lumberjack Zap Ice Wizard Bandit Electro Wizard Ram Rider
Zap Baby Dragon Electro Wizard Lumberjack
Inferno Dragon Bandit Electro Wizard Lumberjack Ram Rider
Zap Bandit Electro Wizard Inferno Dragon Lumberjack Ram Rider
Electro Wizard Lumberjack
Zap Baby Dragon Ice Wizard Bandit Electro Wizard Lumberjack Ram Rider
Zap Baby Dragon Ice Wizard Bandit Electro Wizard Inferno Dragon Lumberjack Ram Rider
Electro Wizard Inferno Dragon Lumberjack Ram Rider
Baby Dragon Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Baby Dragon Inferno Dragon Lumberjack
Bandit Lumberjack Zap Electro Wizard Ram Rider
Lumberjack Zap Bandit Electro Wizard Ram Rider
Bandit Inferno Dragon Lumberjack Ram Rider
Zap Baby Dragon Ice Wizard Electro Wizard Ram Rider
Ice Wizard Bandit Electro Wizard Lumberjack Ram Rider
Inferno Dragon Lumberjack
Zap Electro Wizard Baby Dragon Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Zap Electro Wizard
Bandit Lumberjack Ram Rider
Baby Dragon
Electro Wizard Zap Baby Dragon Inferno Dragon Lumberjack
Zap Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Baby Dragon Ice Wizard Bandit Electro Wizard Ram Rider
Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Ice Wizard Ram Rider
Baby Dragon
Zap Baby Dragon Ice Wizard Ram Rider
Zap Bandit Ram Rider
Electro Wizard Lumberjack
Zap Bandit Electro Wizard Ram Rider
Zap Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon Bandit Electro Wizard
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Inferno Dragon
Zap Baby Dragon Ice Wizard Bandit Electro Wizard Ram Rider
Zap Baby Dragon Bandit Ram Rider
Zap Baby Dragon Bandit
Zap Baby Dragon Ice Wizard Electro Wizard
Zap Electro Wizard
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Bandit
Zap Baby Dragon Ice Wizard Electro Wizard Ram Rider
Baby Dragon Electro Wizard Lumberjack
Zap Baby Dragon
Zap
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Bandit Electro Wizard

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