My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Giant Skeleton
Giant Snowball
Fire Spirit Bomber Archers Minions
Zap
Fire Spirit Bomber Archers Minions Mortar
Barbarian Barrel
Fire Spirit Bomber Archers Mortar Giant Skeleton
The Log
Fire Spirit Bomber Archers Mini P.E.K.K.A Giant Skeleton
Earthquake
Bomber Archers Mortar
Arrows
Fire Spirit Bomber Archers Minions
Royal Delivery
Fire Spirit Bomber Archers Minions Mini P.E.K.K.A Giant Skeleton
Fireball
Bomber Archers Minions Mortar
Poison
Bomber Archers Minions Mortar
Lightning
Mortar Mini P.E.K.K.A
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Archers Minions Mortar Mini P.E.K.K.A Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Archers

Attack Synergies 0 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mortar Mini P.E.K.K.A Giant Skeleton
Bomber
Zap Minions Mortar Mini P.E.K.K.A Giant Skeleton
Zap
Fire Spirit Bomber Archers Minions Mortar Mini P.E.K.K.A Giant Skeleton
Archers
Zap Mortar Mini P.E.K.K.A Giant Skeleton
Minions
Bomber Zap Mortar Mini P.E.K.K.A Giant Skeleton
Mortar
Fire Spirit Bomber Zap Archers Minions
Mini P.E.K.K.A
Fire Spirit Bomber Zap Archers Minions Giant Skeleton
Giant Skeleton
Fire Spirit Bomber Zap Archers Minions Mini P.E.K.K.A

Defense Synergies 1 16

Fire Spirit
Zap Mini P.E.K.K.A Giant Skeleton
Bomber
Zap Mortar Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Bomber Archers Minions Mortar Giant Skeleton
Archers
Zap Minions Mortar Mini P.E.K.K.A Giant Skeleton
Minions
Zap Archers Mortar Giant Skeleton
Mortar
Bomber Zap Archers Minions
Mini P.E.K.K.A
Zap Fire Spirit Bomber Archers
Giant Skeleton
Fire Spirit Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Mortar
Mini P.E.K.K.A Bomber Zap Minions Mortar
Mortar Mini P.E.K.K.A Fire Spirit Bomber Archers Minions Giant Skeleton
Mini P.E.K.K.A Bomber Minions Mortar
Bomber Mini P.E.K.K.A Giant Skeleton
Fire Spirit Bomber Zap Archers Minions
Minions Fire Spirit Zap Archers Mortar
Zap Giant Skeleton
Mini P.E.K.K.A Minions Mortar
Fire Spirit Bomber Archers Mini P.E.K.K.A Giant Skeleton
Archers Minions Bomber Zap Giant Skeleton
Minions Zap Archers
Mortar Mini P.E.K.K.A Fire Spirit Bomber Zap Minions Giant Skeleton
Fire Spirit Bomber Zap Minions Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Mortar
Zap Mortar Mini P.E.K.K.A
Bomber Minions Mortar Mini P.E.K.K.A
Fire Spirit Mortar Bomber Zap Archers Minions
Zap Mortar Fire Spirit Bomber Archers Minions Giant Skeleton
Mini P.E.K.K.A Mortar
Bomber Fire Spirit Archers Minions Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Giant Skeleton
Bomber Zap Archers Mortar Mini P.E.K.K.A
Giant Skeleton Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Zap
Giant Skeleton Mini P.E.K.K.A
Fire Spirit Zap Archers Minions
Mini P.E.K.K.A Archers Minions Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Minions Mortar Mini P.E.K.K.A
Minions Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Bomber Archers
Bomber Zap Archers Minions Mortar Mini P.E.K.K.A Giant Skeleton
Minions Bomber Zap Archers Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Giant Skeleton
Mortar Zap
Giant Skeleton
Giant Skeleton
Bomber Fire Spirit Zap Mortar
Fire Spirit Zap Minions
Fire Spirit Bomber Archers Mortar
Fire Spirit Zap
Zap Mortar
Fire Spirit Minions Mini P.E.K.K.A
Zap Mortar
Fire Spirit Zap Archers
Fire Spirit Mortar
Minions Mortar
Zap Mortar
Bomber Zap Mortar
Mortar
Mortar
Bomber Minions Mini P.E.K.K.A
Fire Spirit Bomber Zap Archers Mortar Mini P.E.K.K.A
Fire Spirit Bomber Zap Mortar
Minions Giant Skeleton
Zap Mortar
Zap Fire Spirit Bomber Mortar
Mortar Zap
Zap Mortar
Zap Mortar
Fire Spirit Zap Archers
Zap Minions
Mini P.E.K.K.A
Bomber Zap Mortar
Zap
Giant Skeleton
Zap Fire Spirit Archers Minions
Fire Spirit Zap Archers
Mini P.E.K.K.A
Bomber Zap Mortar
Zap Giant Skeleton
Zap Minions Giant Skeleton
Zap
Zap Mortar Giant Skeleton

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