My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Tesla Valkyrie Witch
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Witch Inferno Dragon
Fireball
Tesla Hog Rider Witch Inferno Dragon
Poison
Witch
Lightning
Tesla Mini P.E.K.K.A Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Fireball Mini P.E.K.K.A Valkyrie Hog Rider Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Fireball Mini P.E.K.K.A

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mini P.E.K.K.A
Tesla
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Arrows Valkyrie Hog Rider
Valkyrie
Hog Rider Mini P.E.K.K.A Witch
Hog Rider
Arrows Fireball Valkyrie Mini P.E.K.K.A Witch
Witch
Valkyrie Hog Rider
Inferno Dragon

Defense Synergies 0 13

Arrows
Tesla Fireball Mini P.E.K.K.A Valkyrie
Tesla
Arrows Fireball Mini P.E.K.K.A Valkyrie Inferno Dragon
Fireball
Arrows Tesla Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Arrows Tesla Fireball Valkyrie Witch
Valkyrie
Arrows Tesla Fireball Mini P.E.K.K.A Witch
Hog Rider
Witch
Mini P.E.K.K.A Valkyrie
Inferno Dragon
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie
Mini P.E.K.K.A Inferno Dragon Tesla Valkyrie Witch
Tesla Mini P.E.K.K.A Witch Valkyrie Inferno Dragon
Tesla Mini P.E.K.K.A Witch Inferno Dragon Valkyrie
Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Tesla Valkyrie
Tesla Inferno Dragon Arrows Fireball Witch
Arrows Tesla Fireball Valkyrie
Tesla Mini P.E.K.K.A Witch Inferno Dragon
Tesla Mini P.E.K.K.A Valkyrie
Valkyrie Witch Arrows Tesla Fireball
Arrows Tesla Inferno Dragon Fireball Witch
Tesla Mini P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Arrows Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Dragon Tesla
Tesla Fireball Mini P.E.K.K.A Inferno Dragon
Tesla Arrows Fireball Mini P.E.K.K.A Valkyrie Witch
Arrows Tesla Fireball Valkyrie Witch
Arrows Valkyrie Witch Tesla Fireball Inferno Dragon
Mini P.E.K.K.A Tesla Inferno Dragon
Valkyrie Arrows Tesla Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Tesla Fireball Witch
Fireball Arrows Tesla Mini P.E.K.K.A Valkyrie Inferno Dragon
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Tesla Fireball
Tesla Mini P.E.K.K.A Valkyrie Witch Inferno Dragon
Arrows Fireball Tesla Witch
Mini P.E.K.K.A Tesla Fireball Valkyrie Witch
Mini P.E.K.K.A Tesla Valkyrie Inferno Dragon
Fireball Mini P.E.K.K.A Valkyrie Witch Inferno Dragon
Witch Tesla Inferno Dragon
Inferno Dragon Tesla Mini P.E.K.K.A Valkyrie Witch
Arrows Fireball Valkyrie
Mini P.E.K.K.A Tesla Fireball Valkyrie Witch
Tesla Fireball Valkyrie Witch
Tesla Witch Fireball Mini P.E.K.K.A Valkyrie Inferno Dragon
Arrows Valkyrie Tesla Fireball Mini P.E.K.K.A Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Witch
Witch Inferno Dragon
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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