My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Wizard Witch Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Bandit
Giant Snowball
Bats Witch Balloon
Zap
Bats Witch Balloon Bandit
Barbarian Barrel
Tesla Valkyrie Wizard Witch Bandit
The Log
Witch Bandit
Earthquake
Tesla Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Wizard Witch Balloon Bandit
Fireball
Tesla Wizard Witch Balloon Bandit
Poison
Bats Wizard Witch Balloon
Lightning
Tesla Valkyrie Wizard Witch Balloon Bandit
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Tesla Valkyrie Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Bandit
Arrows
Balloon Bandit
Tesla
Valkyrie
Bats Balloon Wizard Witch Bandit
Wizard
Valkyrie Balloon Bandit
Witch
Valkyrie Bandit
Balloon
Bats Arrows Valkyrie Wizard Bandit
Bandit
Bats Arrows Valkyrie Wizard Witch Balloon

Defense Synergies 0 13

Bats
Tesla Valkyrie Bandit
Arrows
Tesla Valkyrie Bandit
Tesla
Bats Arrows Valkyrie Wizard
Valkyrie
Bats Arrows Tesla Wizard Witch Bandit
Wizard
Tesla Valkyrie Bandit
Witch
Valkyrie Bandit
Balloon
Bandit
Bats Arrows Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard
Bats Tesla Valkyrie Witch Bandit
Tesla Witch Bats Valkyrie Bandit
Tesla Witch Bats Valkyrie Bandit
Arrows Valkyrie
Arrows Bats Tesla Valkyrie Bandit
Bats Tesla Arrows Wizard Witch
Arrows Tesla Valkyrie Bandit
Tesla Witch
Tesla Valkyrie Bandit
Bats Valkyrie Witch Arrows Tesla Wizard Bandit
Arrows Tesla Bats Wizard Witch
Tesla Bats Valkyrie Wizard Witch Bandit
Valkyrie Wizard Bats Arrows Tesla Witch
Tesla Bandit
Tesla Bandit
Tesla Wizard Bats Arrows Valkyrie Witch
Arrows Tesla Bats Valkyrie Wizard Witch Bandit
Arrows Valkyrie Wizard Witch Bats Tesla Bandit
Tesla
Valkyrie Wizard Bats Arrows Tesla Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Witch Bandit
Bandit Arrows Tesla Valkyrie Wizard
Bandit Bats Valkyrie Witch
Valkyrie Bats Tesla Bandit
Tesla Valkyrie Witch Bandit
Arrows Wizard Bats Tesla Witch
Bats Tesla Valkyrie Witch Bandit
Tesla Valkyrie
Bats Valkyrie Witch Bandit
Witch Tesla
Bats Tesla Valkyrie Witch
Arrows Valkyrie
Tesla Valkyrie Wizard Witch Bandit
Wizard Tesla Valkyrie Witch
Tesla Witch Bats Valkyrie
Bats Arrows Valkyrie Tesla Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit
Arrows Bandit
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard Bandit
Bats
Arrows Valkyrie Wizard Bandit
Arrows Wizard
Bandit
Arrows Bandit
Arrows
Arrows Wizard Witch Bandit
Arrows Wizard Bandit
Arrows
Bats
Arrows Wizard Bandit
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch Bandit
Arrows Wizard Witch Bandit
Arrows Bandit
Bats Arrows Wizard Witch
Bats Wizard Witch
Arrows Wizard Bandit
Arrows
Arrows Wizard
Bats Witch Bandit
Arrows Wizard Witch
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Bats Witch
Bats Witch
Witch Bandit

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