My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Hog Rider Skeleton Army
Giant Snowball
Minions Goblin Gang Hog Rider Skeleton Army Witch
Zap
Minions Goblin Gang Royal Giant Skeleton Army Witch
Barbarian Barrel
Goblin Gang Valkyrie Skeleton Army Witch
The Log
Goblin Gang Royal Giant Hog Rider Skeleton Army Witch
Earthquake
Goblin Gang Hog Rider Skeleton Army Witch
Arrows
Minions Goblin Gang Skeleton Army Witch
Royal Delivery
Minions Goblin Gang Valkyrie Hog Rider Skeleton Army Witch
Fireball
Minions Goblin Gang Hog Rider Skeleton Army Witch
Poison
Minions Goblin Gang Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Skeleton Army Valkyrie Hog Rider Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Skeleton Army

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Royal Giant Valkyrie Witch
Minions
Royal Giant Hog Rider Zap Valkyrie
Goblin Gang
Hog Rider Royal Giant Valkyrie
Royal Giant
Minions Zap Goblin Gang Hog Rider Witch
Valkyrie
Hog Rider Zap Minions Goblin Gang Witch
Hog Rider
Zap Minions Goblin Gang Valkyrie Royal Giant Witch
Skeleton Army
Witch
Zap Royal Giant Valkyrie Hog Rider

Defense Synergies 1 8

Zap
Minions Goblin Gang Valkyrie Skeleton Army Witch
Minions
Valkyrie Zap
Goblin Gang
Zap Valkyrie Skeleton Army
Royal Giant
Valkyrie
Minions Zap Goblin Gang Witch
Hog Rider
Skeleton Army
Zap Goblin Gang
Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Skeleton Army Zap Minions Goblin Gang Valkyrie Witch
Goblin Gang Skeleton Army Witch Minions Valkyrie
Skeleton Army Witch Minions Goblin Gang Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Zap Minions Valkyrie
Minions Zap Goblin Gang Witch
Zap Valkyrie
Witch Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie
Minions Goblin Gang Valkyrie Skeleton Army Witch Zap
Minions Zap Goblin Gang Witch
Skeleton Army Zap Minions Goblin Gang Valkyrie Witch
Valkyrie Skeleton Army Zap Minions Goblin Gang Witch
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang
Minions Goblin Gang Valkyrie Skeleton Army Witch
Zap Minions Goblin Gang Valkyrie Skeleton Army Witch
Zap Valkyrie Witch Minions
Goblin Gang Valkyrie Skeleton Army Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap Witch
Zap Goblin Gang Valkyrie
Goblin Gang Skeleton Army Zap Minions Valkyrie Witch
Goblin Gang Valkyrie Skeleton Army Zap
Goblin Gang Valkyrie Skeleton Army Witch
Zap Minions Goblin Gang Witch
Goblin Gang Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army
Zap Minions Valkyrie Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Minions Valkyrie Witch
Skeleton Army Zap Valkyrie
Skeleton Army Goblin Gang Valkyrie Witch
Valkyrie Skeleton Army Witch
Goblin Gang Skeleton Army Witch Zap Minions Valkyrie
Minions Valkyrie Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie
Zap Minions Witch
Witch
Zap
Zap
Minions Goblin Gang
Zap Valkyrie
Zap
Minions
Zap
Zap Witch
Minions
Zap
Zap Valkyrie Witch
Minions
Zap
Zap Valkyrie Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Minions Witch
Zap
Zap
Zap Minions Goblin Gang Skeleton Army Witch
Zap Witch
Goblin Gang Valkyrie
Zap
Zap
Zap Minions Goblin Gang Witch
Zap Witch
Zap Witch

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