My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber Firecracker Royal Giant
Barbarian Barrel
Bomber Firecracker Wizard
The Log
Bomber Firecracker Royal Giant Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Firecracker Hog Rider
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Mini P.E.K.K.A Hog Rider Wizard
Fireball
Bomber Firecracker Hog Rider Wizard
Poison
Bomber Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Firecracker Mini P.E.K.K.A Hog Rider Poison Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Firecracker Mini P.E.K.K.A

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A Hog Rider
Firecracker
Royal Giant Hog Rider Mini P.E.K.K.A
Royal Giant
Bomber Firecracker Poison Hog Rider Wizard
Mini P.E.K.K.A
Bomber Firecracker Hog Rider Wizard Rage
Hog Rider
Firecracker Rage Bomber Royal Giant Mini P.E.K.K.A Wizard Poison
Wizard
Royal Giant Mini P.E.K.K.A Hog Rider Rage
Rage
Hog Rider Mini P.E.K.K.A Wizard
Poison
Royal Giant Hog Rider

Defense Synergies 0 3

Bomber
Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Bomber Firecracker Wizard
Hog Rider
Wizard
Mini P.E.K.K.A
Rage
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Wizard
Mini P.E.K.K.A Bomber Firecracker
Mini P.E.K.K.A Bomber
Mini P.E.K.K.A Bomber Firecracker
Bomber Firecracker Mini P.E.K.K.A Poison
Bomber Firecracker
Firecracker Wizard Poison
Poison
Mini P.E.K.K.A
Bomber Firecracker Mini P.E.K.K.A
Poison Bomber Firecracker Wizard
Firecracker Wizard Poison
Mini P.E.K.K.A Bomber Wizard
Bomber Wizard Firecracker Mini P.E.K.K.A Poison
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Bomber Firecracker Mini P.E.K.K.A Poison
Bomber Firecracker Wizard
Wizard Poison Bomber Firecracker
Mini P.E.K.K.A
Bomber Wizard Firecracker Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Poison Bomber Firecracker Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Wizard Poison
Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Poison
Mini P.E.K.K.A
Poison
Mini P.E.K.K.A Wizard
Wizard Bomber Firecracker
Bomber Firecracker Mini P.E.K.K.A Poison
Poison Bomber Firecracker Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison
Poison
Firecracker Poison
Bomber Wizard Poison Firecracker
Firecracker Wizard Poison
Bomber Firecracker Wizard Poison
Poison Firecracker Wizard
Poison Firecracker Wizard
Mini P.E.K.K.A Poison
Firecracker Poison Wizard
Poison Firecracker Wizard
Poison Firecracker
Firecracker Poison
Firecracker Poison
Bomber Firecracker Wizard Poison
Firecracker Wizard Poison
Poison
Bomber Mini P.E.K.K.A
Bomber Firecracker Mini P.E.K.K.A Wizard Poison
Bomber Firecracker Wizard Poison
Poison
Wizard Poison
Poison
Firecracker Poison Bomber Wizard
Firecracker Poison Wizard
Wizard Poison
Poison Firecracker
Poison Firecracker Wizard
Firecracker Wizard Poison
Mini P.E.K.K.A
Poison Bomber Wizard
Firecracker Poison
Firecracker Wizard Poison
Poison Firecracker Wizard
Poison Firecracker Mini P.E.K.K.A Wizard
Bomber Firecracker Wizard Poison
Poison
Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker

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