My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Royal Giant Skeleton Army
Barbarian Barrel
Skeleton Army Executioner
The Log
Royal Giant Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Executioner P.E.K.K.A
Fireball
Skeleton Army Executioner
Poison
Bats Skeleton Army Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Fireball Executioner Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap P.E.K.K.A
Zap
Fireball P.E.K.K.A Bats Royal Giant Executioner The Log
Royal Giant
Bats Fireball Zap Executioner The Log
Fireball
Zap Royal Giant The Log
Skeleton Army
Executioner
Zap Royal Giant P.E.K.K.A The Log
P.E.K.K.A
Zap Bats Executioner The Log
The Log
Zap Royal Giant Fireball Executioner P.E.K.K.A

Defense Synergies 3 10

Bats
Zap P.E.K.K.A The Log
Zap
Fireball Bats Skeleton Army Executioner P.E.K.K.A The Log
Royal Giant
Fireball
Zap The Log
Skeleton Army
Zap Executioner The Log
Executioner
Zap Skeleton Army The Log
P.E.K.K.A
The Log Bats Zap
The Log
Fireball P.E.K.K.A Bats Zap Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner The Log
Skeleton Army P.E.K.K.A Bats Zap Executioner The Log
Skeleton Army P.E.K.K.A Bats Executioner
Skeleton Army P.E.K.K.A Bats
Fireball Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Bats Zap Executioner
Bats Zap Fireball Executioner
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Skeleton Army
Bats Skeleton Army Executioner Zap Fireball The Log
Executioner Bats Zap Fireball
Skeleton Army P.E.K.K.A Bats Zap Fireball The Log
Fireball Skeleton Army Executioner Bats Zap P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army Zap Fireball P.E.K.K.A The Log
Bats Fireball Skeleton Army Executioner P.E.K.K.A
Fireball Bats Zap Skeleton Army Executioner The Log
Zap Executioner The Log Bats Fireball
P.E.K.K.A
Skeleton Army Bats Fireball Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball P.E.K.K.A
Fireball Zap Executioner The Log
Skeleton Army P.E.K.K.A Bats Zap The Log
Skeleton Army P.E.K.K.A Bats Zap Fireball The Log
P.E.K.K.A Skeleton Army Executioner
Fireball Executioner Bats Zap
Skeleton Army P.E.K.K.A Bats Fireball
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Bats Fireball Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Zap Fireball The Log
Skeleton Army P.E.K.K.A Fireball Executioner
Fireball Skeleton Army Executioner
Skeleton Army Bats Zap Fireball Executioner P.E.K.K.A The Log
Bats Executioner Zap Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Executioner The Log
Fireball The Log
Fireball The Log
Fireball Executioner Zap The Log
Fireball Executioner Bats Zap
Executioner The Log
Fireball The Log Zap Executioner
Fireball The Log Zap
Bats Fireball
Zap Fireball The Log
Fireball Zap Executioner
Fireball Executioner The Log
Fireball
Zap Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Bats
Zap Fireball Executioner The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Executioner
Fireball The Log Zap Executioner
Fireball Zap The Log
Fireball Zap The Log
Bats Zap Fireball Executioner
Zap Bats Fireball
Fireball
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Bats Fireball Skeleton Army
Fireball Zap Executioner
The Log Fireball
Fireball Executioner
The Log Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Bats Fireball The Log
Bats Zap Fireball Executioner
Zap Fireball Executioner The Log

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