My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Guards
Giant Snowball
Fire Spirit Bomber Barbarians Hog Rider Guards Lumberjack
Zap
Fire Spirit Bomber Guards
Barbarian Barrel
Fire Spirit Bomber Barbarians Wizard Guards Lumberjack
The Log
Fire Spirit Bomber Barbarians Hog Rider Guards Lumberjack
Earthquake
Bomber Barbarians Hog Rider Guards
Arrows
Fire Spirit Bomber Guards
Royal Delivery
Fire Spirit Bomber Barbarians Hog Rider Wizard Guards Lumberjack
Fireball
Bomber Barbarians Hog Rider Wizard Lumberjack
Poison
Bomber Barbarians Wizard Guards
Lightning
Wizard Lumberjack
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Guards Hog Rider Lumberjack Barbarians Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Guards Hog Rider

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Lumberjack
Bomber
Hog Rider Lumberjack
Barbarians
Hog Rider
Hog Rider
Fire Spirit Bomber Barbarians Wizard Rocket Guards Lumberjack
Wizard
Hog Rider Lumberjack
Rocket
Hog Rider
Guards
Hog Rider Lumberjack
Lumberjack
Fire Spirit Bomber Hog Rider Wizard Guards

Defense Synergies 0 4

Fire Spirit
Bomber
Guards
Barbarians
Hog Rider
Wizard
Guards Lumberjack
Rocket
Guards
Bomber Wizard Lumberjack
Lumberjack
Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Wizard
Barbarians Lumberjack Bomber
Barbarians Rocket Lumberjack Fire Spirit Bomber
Barbarians Lumberjack Bomber Guards
Bomber Barbarians Rocket Lumberjack
Fire Spirit Bomber Guards Lumberjack
Rocket Fire Spirit Wizard
Rocket Barbarians
Barbarians Lumberjack
Guards Fire Spirit Bomber Barbarians Lumberjack
Barbarians Guards Bomber Wizard Lumberjack
Wizard
Barbarians Lumberjack Fire Spirit Bomber Wizard Rocket Guards
Fire Spirit Bomber Wizard Rocket Barbarians Guards Lumberjack
Barbarians Lumberjack
Barbarians Rocket Lumberjack
Barbarians Wizard Bomber Lumberjack
Fire Spirit Bomber Barbarians Wizard Guards Lumberjack
Wizard Fire Spirit Bomber Barbarians Guards Lumberjack
Barbarians Lumberjack
Bomber Wizard Fire Spirit Barbarians Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Lumberjack
Bomber Wizard Rocket Lumberjack
Barbarians Guards Lumberjack Rocket
Rocket Guards Lumberjack Barbarians
Barbarians Guards Lumberjack
Fire Spirit Wizard Rocket
Rocket Guards Barbarians Lumberjack
Barbarians Lumberjack
Rocket Barbarians
Barbarians Guards
Barbarians Guards Lumberjack
Rocket Barbarians Guards
Barbarians Rocket Wizard Guards Lumberjack
Wizard Bomber Barbarians
Barbarians Guards Bomber Rocket Lumberjack
Bomber Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Rocket
Barbarians Rocket Guards
Bomber Wizard Rocket Fire Spirit
Wizard Fire Spirit Rocket
Fire Spirit Bomber Wizard
Fire Spirit Wizard
Wizard
Rocket Fire Spirit Guards Lumberjack
Rocket Wizard
Fire Spirit Wizard Rocket
Rocket Fire Spirit
Rocket
Rocket Bomber Wizard
Wizard Rocket
Rocket
Bomber Rocket
Rocket Fire Spirit Bomber Wizard
Rocket Fire Spirit Bomber Wizard
Rocket
Rocket Wizard
Rocket
Rocket Barbarians
Fire Spirit Bomber Wizard
Wizard
Wizard
Rocket
Fire Spirit Wizard
Rocket Wizard Guards
Bomber Wizard Rocket
Rocket
Rocket Wizard
Fire Spirit Barbarians Rocket Guards
Rocket Fire Spirit Wizard
Wizard Rocket Lumberjack
Bomber Wizard
Rocket
Rocket Guards
Rocket
Rocket

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