My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Valkyrie Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Barbarian Barrel Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards Bandit
Giant Snowball
Bats Guards
Zap
Bats Firecracker Royal Giant Guards Bandit
Barbarian Barrel
Firecracker Valkyrie Guards Royal Ghost Bandit
The Log
Firecracker Royal Giant Guards Bandit
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Valkyrie Guards Royal Ghost Bandit
Fireball
Firecracker Bandit
Poison
Bats Firecracker Guards
Lightning
Valkyrie Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Firecracker Guards Royal Ghost Bandit Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Firecracker Guards

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Firecracker Barbarian Barrel Bandit
Firecracker
Royal Giant Bats Valkyrie Barbarian Barrel Bandit
Royal Giant
Bats Firecracker Barbarian Barrel Guards Royal Ghost Bandit
Valkyrie
Bats Firecracker Royal Ghost Bandit
Barbarian Barrel
Royal Giant Bats Firecracker Bandit
Guards
Royal Giant Bandit
Royal Ghost
Royal Giant Valkyrie Bandit
Bandit
Bats Firecracker Royal Giant Valkyrie Barbarian Barrel Guards Royal Ghost

Defense Synergies 1 10

Bats
Firecracker Valkyrie Barbarian Barrel Bandit
Firecracker
Valkyrie Bats Barbarian Barrel Guards Bandit
Royal Giant
Valkyrie
Firecracker Bats Bandit
Barbarian Barrel
Bats Firecracker Guards Bandit
Guards
Firecracker Barbarian Barrel
Royal Ghost
Bandit
Bats Firecracker Valkyrie Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Barbarian Barrel
Bats Firecracker Valkyrie Bandit
Bats Valkyrie Bandit
Bats Firecracker Valkyrie Guards Bandit
Firecracker Valkyrie Barbarian Barrel
Barbarian Barrel Bats Firecracker Valkyrie Guards Royal Ghost Bandit
Bats Firecracker
Valkyrie Barbarian Barrel Bandit
Guards Firecracker Valkyrie Barbarian Barrel Royal Ghost Bandit
Bats Valkyrie Guards Firecracker Barbarian Barrel Royal Ghost Bandit
Bats Firecracker
Bats Valkyrie Guards Bandit
Valkyrie Bats Firecracker Barbarian Barrel Guards Royal Ghost
Bandit
Bandit
Bats Firecracker Valkyrie
Bats Firecracker Valkyrie Barbarian Barrel Guards Royal Ghost Bandit
Valkyrie Barbarian Barrel Bats Firecracker Guards Royal Ghost Bandit
Valkyrie Royal Ghost Bats Firecracker Barbarian Barrel Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Barbarian Barrel Royal Ghost Bandit
Bandit Firecracker Valkyrie Barbarian Barrel Royal Ghost
Guards Bandit Bats Valkyrie
Valkyrie Guards Bats Barbarian Barrel Bandit
Valkyrie Guards Bandit
Firecracker Bats
Guards Bats Valkyrie Bandit
Valkyrie
Bats Firecracker Valkyrie Barbarian Barrel Bandit
Guards
Bats Valkyrie Guards
Valkyrie Guards
Valkyrie Guards Bandit
Firecracker Valkyrie
Guards Bats Firecracker Valkyrie Barbarian Barrel
Bats Valkyrie Firecracker Barbarian Barrel Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Barbarian Barrel Guards Royal Ghost Bandit
Firecracker Barbarian Barrel Royal Ghost Bandit
Barbarian Barrel Bandit
Firecracker Valkyrie Barbarian Barrel Guards
Firecracker Valkyrie Barbarian Barrel
Firecracker Bats
Firecracker
Firecracker Barbarian Barrel
Firecracker Bandit
Bats Guards
Firecracker Valkyrie Barbarian Barrel Bandit
Firecracker
Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Bandit
Firecracker Barbarian Barrel Bandit
Barbarian Barrel
Bats
Firecracker Barbarian Barrel Bandit
Firecracker Valkyrie Barbarian Barrel
Barbarian Barrel
Firecracker Valkyrie Barbarian Barrel
Firecracker Barbarian Barrel Royal Ghost Bandit
Bandit
Firecracker Barbarian Barrel Bandit
Bats Firecracker
Bats Firecracker Guards
Bandit
Firecracker
Firecracker
Bats Barbarian Barrel Guards Bandit
Firecracker
Barbarian Barrel
Firecracker Valkyrie
Firecracker
Firecracker
Bats Firecracker Guards
Firecracker Bats
Firecracker Barbarian Barrel Royal Ghost Bandit

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