My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Balloon Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Night Witch
Giant Snowball
Flying Machine Balloon Night Witch
Zap
Flying Machine Balloon Night Witch
Barbarian Barrel
Electro Wizard Night Witch
The Log
Earthquake
Arrows
Flying Machine Night Witch
Royal Delivery
Flying Machine Balloon Electro Wizard Night Witch
Fireball
Flying Machine Balloon Electro Wizard Night Witch
Poison
Flying Machine Balloon Electro Wizard Night Witch
Lightning
Balloon Electro Wizard Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Fireball Flying Machine Freeze Electro Wizard Night Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Fireball Flying Machine

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Balloon Electro Wizard Flying Machine Freeze Night Witch
Fireball
Zap Mirror Freeze Electro Wizard
Flying Machine
Zap Mirror Balloon
Mirror
Zap Fireball Flying Machine Freeze Balloon Night Witch
Freeze
Balloon Zap Fireball Mirror
Balloon
Zap Freeze Flying Machine Mirror Electro Wizard
Electro Wizard
Zap Fireball Balloon
Night Witch
Zap Mirror

Defense Synergies 4 10

Zap
Fireball Mirror Electro Wizard Flying Machine Night Witch
Fireball
Zap Mirror Freeze Electro Wizard
Flying Machine
Zap Mirror Electro Wizard
Mirror
Zap Fireball Flying Machine Electro Wizard Night Witch
Freeze
Fireball Electro Wizard
Balloon
Electro Wizard
Zap Fireball Flying Machine Mirror Freeze Night Witch
Night Witch
Zap Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Electro Wizard
Zap Flying Machine Electro Wizard Night Witch
Freeze Electro Wizard Night Witch
Night Witch Electro Wizard
Fireball
Fireball Freeze Zap Flying Machine Electro Wizard Night Witch
Electro Wizard Zap Fireball Flying Machine Freeze Night Witch
Zap Fireball Flying Machine Electro Wizard
Night Witch
Electro Wizard Night Witch
Electro Wizard Zap Fireball Flying Machine Freeze Night Witch
Zap Fireball Flying Machine Electro Wizard Night Witch
Night Witch Zap Fireball Flying Machine Freeze Electro Wizard
Fireball Zap Freeze Electro Wizard Night Witch
Electro Wizard
Zap Fireball Freeze Electro Wizard
Fireball Electro Wizard Night Witch
Fireball Zap Flying Machine Electro Wizard Night Witch
Zap Freeze Fireball Flying Machine Electro Wizard
Electro Wizard
Fireball Flying Machine Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Flying Machine
Zap Electro Wizard
Zap Fireball Electro Wizard Night Witch
Night Witch
Fireball Zap Flying Machine Freeze Electro Wizard
Fireball Flying Machine Electro Wizard Night Witch
Zap Freeze Electro Wizard Fireball Flying Machine
Flying Machine
Zap Fireball Electro Wizard
Fireball Night Witch
Fireball Flying Machine
Electro Wizard Zap Fireball Flying Machine Freeze Night Witch
Zap Fireball Flying Machine Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Freeze
Fireball Zap Flying Machine Electro Wizard
Fireball Flying Machine
Fireball Flying Machine Freeze
Fireball Zap
Fireball Zap Flying Machine Freeze
Flying Machine
Fireball Zap Flying Machine Freeze
Fireball Zap Flying Machine
Fireball Electro Wizard Night Witch
Zap Fireball Flying Machine Electro Wizard
Fireball Zap Flying Machine
Flying Machine Fireball
Fireball Flying Machine Freeze
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Flying Machine
Fireball Freeze
Night Witch
Zap Fireball Flying Machine Electro Wizard
Zap Fireball Flying Machine
Fireball Night Witch
Fireball
Zap Fireball Flying Machine
Zap Freeze Fireball
Fireball Zap Flying Machine Electro Wizard
Fireball Zap Flying Machine
Fireball Zap
Zap Fireball Flying Machine Electro Wizard Night Witch
Zap Electro Wizard Fireball Flying Machine Freeze
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball Freeze Electro Wizard
Fireball
Zap Electro Wizard Fireball Flying Machine Freeze Night Witch
Fireball Zap Flying Machine Electro Wizard
Freeze
Fireball
Fireball Flying Machine Electro Wizard
Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Fireball Flying Machine Freeze Electro Wizard
Zap Fireball Flying Machine Electro Wizard
Zap Fireball Flying Machine Freeze Electro Wizard

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