My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Hog Rider Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Hog Rider Royal Hogs
Giant Snowball
Minion Horde Hog Rider Royal Hogs Baby Dragon Witch
Zap
Minion Horde Royal Hogs Witch
Barbarian Barrel
Elixir Golem Royal Hogs Witch
The Log
Elixir Golem Hog Rider Royal Hogs Witch
Earthquake
Elixir Golem Hog Rider Royal Hogs Witch
Arrows
Minion Horde Royal Hogs Witch
Royal Delivery
Minion Horde Elixir Golem Hog Rider Royal Hogs Baby Dragon Witch
Fireball
Minion Horde Elixir Golem Hog Rider Royal Hogs Baby Dragon Witch
Poison
Minion Horde Elixir Golem Royal Hogs Witch
Lightning
Baby Dragon Witch
Rocket
Minion Horde Hog Rider Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Elixir Golem Hog Rider Baby Dragon Minion Horde Royal Hogs Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Elixir Golem Hog Rider Baby Dragon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider
Earthquake
Elixir Golem Hog Rider Royal Hogs
Elixir Golem
Earthquake Lightning Hog Rider Baby Dragon Witch
Hog Rider
Earthquake Lightning Minion Horde Elixir Golem Baby Dragon Witch
Royal Hogs
Earthquake Lightning
Baby Dragon
Elixir Golem Hog Rider Witch Lightning
Witch
Elixir Golem Hog Rider Baby Dragon
Lightning
Elixir Golem Hog Rider Royal Hogs Baby Dragon

Defense Synergies 0 1

Minion Horde
Earthquake
Elixir Golem
Hog Rider
Royal Hogs
Baby Dragon
Witch
Witch
Baby Dragon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Minion Horde Baby Dragon
Minion Horde Witch
Minion Horde Witch Lightning
Minion Horde Witch
Lightning Earthquake
Earthquake Baby Dragon
Minion Horde Lightning Baby Dragon Witch
Earthquake Lightning Baby Dragon
Minion Horde Witch
Minion Horde
Minion Horde Witch Earthquake Baby Dragon
Minion Horde Baby Dragon Witch
Minion Horde Earthquake Witch Lightning
Minion Horde Earthquake Baby Dragon Witch
Minion Horde
Minion Horde Lightning
Minion Horde Witch
Minion Horde Baby Dragon Witch
Earthquake Baby Dragon Witch
Minion Horde Earthquake Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Baby Dragon Lightning
Minion Horde Witch Lightning
Lightning Minion Horde
Minion Horde Witch
Minion Horde Baby Dragon Witch
Minion Horde Witch Lightning
Minion Horde
Minion Horde Lightning Baby Dragon Witch
Witch Minion Horde
Minion Horde Witch
Lightning
Lightning Minion Horde Witch
Minion Horde Baby Dragon Witch
Witch Minion Horde Baby Dragon Lightning
Minion Horde Earthquake Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Minion Horde Baby Dragon
Baby Dragon
Earthquake Lightning Minion Horde Baby Dragon
Earthquake Lightning
Minion Horde Earthquake Baby Dragon
Minion Horde Baby Dragon Witch
Minion Horde Earthquake Baby Dragon Witch
Earthquake Baby Dragon Lightning
Lightning
Lightning Minion Horde
Lightning Minion Horde Earthquake
Lightning Baby Dragon
Earthquake Lightning Baby Dragon
Earthquake Lightning Minion Horde Baby Dragon
Earthquake Lightning Baby Dragon
Earthquake Lightning Minion Horde Baby Dragon Witch
Earthquake Lightning Minion Horde Baby Dragon
Lightning Earthquake
Minion Horde Lightning
Lightning Earthquake Baby Dragon
Lightning Earthquake Baby Dragon Witch
Lightning Minion Horde Earthquake Baby Dragon
Lightning
Lightning
Earthquake Lightning Minion Horde Baby Dragon
Earthquake Baby Dragon Witch
Minion Horde Witch
Earthquake Baby Dragon Witch Lightning
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning Minion Horde Baby Dragon Witch
Lightning Minion Horde Witch
Lightning Minion Horde
Lightning Minion Horde Earthquake
Lightning Minion Horde
Minion Horde
Earthquake Lightning
Minion Horde Earthquake Lightning Witch
Lightning Baby Dragon Witch
Lightning Minion Horde Baby Dragon
Earthquake Baby Dragon Lightning
Lightning
Minion Horde
Minion Horde Baby Dragon Witch Lightning
Witch Lightning
Lightning Baby Dragon Witch

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