My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army Ram Rider
Giant Snowball
Bomber Hog Rider Skeleton Army Baby Dragon Ram Rider
Zap
Bomber Skeleton Army Ram Rider
Barbarian Barrel
Bomber Valkyrie Wizard Skeleton Army
The Log
Bomber Hog Rider Skeleton Army Ram Rider
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Valkyrie Hog Rider Wizard Skeleton Army Baby Dragon Ram Rider
Fireball
Bomber Hog Rider Wizard Skeleton Army Baby Dragon Ram Rider
Poison
Bomber Wizard Skeleton Army
Lightning
Valkyrie Wizard Baby Dragon Ram Rider
Rocket
Valkyrie Hog Rider Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Valkyrie Hog Rider Baby Dragon Freeze Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Valkyrie Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider Baby Dragon Ram Rider
Valkyrie
Hog Rider Bomber Wizard Baby Dragon Ram Rider
Hog Rider
Valkyrie Freeze Bomber Wizard Baby Dragon
Wizard
Valkyrie Hog Rider Ram Rider
Skeleton Army
Baby Dragon
Bomber Valkyrie Hog Rider Ram Rider
Freeze
Hog Rider
Ram Rider
Bomber Valkyrie Wizard Baby Dragon

Defense Synergies 0 7

Bomber
Valkyrie
Valkyrie
Bomber Wizard Baby Dragon Freeze
Hog Rider
Wizard
Valkyrie Skeleton Army Freeze
Skeleton Army
Wizard Freeze
Baby Dragon
Valkyrie
Freeze
Valkyrie Wizard Skeleton Army
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Baby Dragon Ram Rider
Skeleton Army Bomber Valkyrie Ram Rider
Skeleton Army Ram Rider Bomber Valkyrie Freeze
Skeleton Army Bomber Valkyrie Ram Rider
Bomber Valkyrie Skeleton Army
Skeleton Army Freeze Bomber Valkyrie Baby Dragon
Ram Rider Wizard Baby Dragon Freeze
Valkyrie Baby Dragon Ram Rider
Skeleton Army
Skeleton Army Bomber Valkyrie
Valkyrie Skeleton Army Bomber Wizard Baby Dragon Freeze Ram Rider
Wizard Baby Dragon Ram Rider
Skeleton Army Bomber Valkyrie Wizard Freeze Ram Rider
Bomber Valkyrie Wizard Skeleton Army Baby Dragon Freeze
Skeleton Army Ram Rider
Skeleton Army Freeze Ram Rider
Wizard Bomber Valkyrie Skeleton Army
Bomber Valkyrie Wizard Skeleton Army Baby Dragon Ram Rider
Valkyrie Wizard Baby Dragon Freeze Bomber Ram Rider
Ram Rider
Bomber Valkyrie Wizard Skeleton Army Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Bomber Valkyrie Wizard Baby Dragon
Skeleton Army Valkyrie Ram Rider
Valkyrie Skeleton Army Ram Rider
Valkyrie Skeleton Army Ram Rider
Wizard Baby Dragon Freeze Ram Rider
Skeleton Army Valkyrie Ram Rider
Valkyrie Skeleton Army
Freeze Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Valkyrie
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Ram Rider
Wizard Bomber Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bomber Valkyrie Baby Dragon Freeze
Valkyrie Bomber Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Freeze
Baby Dragon Ram Rider
Baby Dragon
Valkyrie Freeze
Bomber Wizard Valkyrie Baby Dragon
Wizard Baby Dragon Freeze Ram Rider
Bomber Wizard Baby Dragon
Wizard Baby Dragon Freeze Ram Rider
Wizard Ram Rider
Valkyrie Wizard Ram Rider
Wizard Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon
Freeze
Bomber
Bomber Wizard Baby Dragon
Bomber Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Freeze Bomber Valkyrie Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Ram Rider
Baby Dragon
Wizard Baby Dragon
Wizard Freeze
Bomber Wizard
Freeze
Wizard
Skeleton Army Freeze
Wizard Baby Dragon Ram Rider
Freeze
Valkyrie Wizard Baby Dragon
Bomber Wizard Baby Dragon
Baby Dragon Freeze
Baby Dragon Freeze

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