My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Bomber Goblin Gang Barbarians
Zap
Fire Spirit Bomber Goblin Gang Royal Giant
Barbarian Barrel
Fire Spirit Bomber Knight Goblin Gang Barbarians Executioner
The Log
Fire Spirit Bomber Goblin Gang Barbarians Royal Giant
Earthquake
Bomber Goblin Gang Barbarians
Arrows
Fire Spirit Bomber Goblin Gang
Royal Delivery
Fire Spirit Bomber Knight Goblin Gang Barbarians Executioner
Fireball
Bomber Goblin Gang Barbarians Executioner
Poison
Bomber Goblin Gang Barbarians Executioner
Lightning
Knight Executioner
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Knight Goblin Gang Barbarians Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Knight
Bomber
Royal Giant Zap Knight
Zap
Fire Spirit Bomber Knight Royal Giant Executioner
Knight
Goblin Gang Executioner Fire Spirit Bomber Zap
Goblin Gang
Knight Royal Giant
Barbarians
Royal Giant
Fire Spirit Bomber Zap Goblin Gang Executioner
Executioner
Knight Zap Royal Giant

Defense Synergies 4 7

Fire Spirit
Knight Zap
Bomber
Knight Zap
Zap
Fire Spirit Bomber Knight Goblin Gang Barbarians Executioner
Knight
Fire Spirit Bomber Goblin Gang Executioner Zap
Goblin Gang
Knight Zap Barbarians
Barbarians
Zap Goblin Gang
Royal Giant
Executioner
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Executioner
Barbarians Bomber Zap Knight Goblin Gang Executioner
Goblin Gang Barbarians Fire Spirit Bomber Knight Executioner
Barbarians Bomber Knight Goblin Gang
Bomber Barbarians
Goblin Gang Fire Spirit Bomber Zap Executioner
Fire Spirit Zap Goblin Gang Executioner
Zap Barbarians
Barbarians Goblin Gang
Knight Goblin Gang Fire Spirit Bomber Barbarians
Goblin Gang Barbarians Executioner Bomber Zap Knight
Executioner Zap Goblin Gang
Barbarians Fire Spirit Bomber Zap Knight Goblin Gang
Fire Spirit Bomber Executioner Zap Goblin Gang Barbarians
Barbarians Knight Goblin Gang
Barbarians Zap Goblin Gang
Barbarians Bomber Knight Goblin Gang Executioner
Fire Spirit Bomber Zap Knight Goblin Gang Barbarians Executioner
Zap Executioner Fire Spirit Bomber Knight Barbarians
Barbarians
Bomber Goblin Gang Fire Spirit Knight Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Zap
Bomber Zap Knight Goblin Gang Executioner
Goblin Gang Barbarians Zap Knight
Goblin Gang Zap Knight Barbarians
Barbarians Knight Goblin Gang Executioner
Fire Spirit Executioner Zap Goblin Gang
Goblin Gang Knight Barbarians
Knight Barbarians
Zap Knight Barbarians
Goblin Gang Barbarians
Knight Barbarians
Zap Barbarians
Barbarians Knight Goblin Gang Executioner
Bomber Barbarians Executioner
Goblin Gang Barbarians Bomber Zap Knight Executioner
Executioner Bomber Zap Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Executioner
Knight Barbarians
Bomber Executioner Fire Spirit Zap
Executioner Fire Spirit Zap
Fire Spirit Bomber Executioner
Fire Spirit Zap Executioner
Zap
Fire Spirit Goblin Gang
Zap Knight
Fire Spirit Zap Executioner
Fire Spirit Knight Executioner
Zap
Bomber Zap Executioner
Executioner
Bomber
Fire Spirit Bomber Zap Executioner
Fire Spirit Bomber Zap
Zap Barbarians
Zap Fire Spirit Bomber Executioner
Zap Executioner
Zap
Zap
Fire Spirit Zap Executioner
Zap
Bomber Zap
Zap
Zap Fire Spirit Goblin Gang Barbarians
Fire Spirit Zap Executioner
Knight Goblin Gang Executioner
Bomber Zap Executioner
Zap
Executioner
Zap Goblin Gang
Zap Executioner
Zap Executioner

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