My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Balloon
Giant Snowball
Goblin Gang Guards Balloon Lumberjack
Zap
Goblin Gang Guards Balloon
Barbarian Barrel
Goblin Gang Tesla Guards Lumberjack
The Log
Goblin Gang Mini P.E.K.K.A Guards Lumberjack
Earthquake
Goblin Gang Tesla Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Mini P.E.K.K.A Guards Balloon Lumberjack
Fireball
Goblin Gang Tesla Balloon Lumberjack
Poison
Goblin Gang Guards Balloon
Lightning
Tesla Mini P.E.K.K.A Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Guards Tornado Tesla Mini P.E.K.K.A Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Guards Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mini P.E.K.K.A Lumberjack
Goblin Gang
Mini P.E.K.K.A Balloon
Tesla
Mini P.E.K.K.A
Arrows Goblin Gang Tornado Lumberjack
Guards
Lumberjack
Tornado
Mini P.E.K.K.A Balloon
Balloon
Arrows Lumberjack Goblin Gang Tornado
Lumberjack
Balloon Arrows Mini P.E.K.K.A Guards

Defense Synergies 1 13

Arrows
Tesla Mini P.E.K.K.A Tornado Lumberjack
Goblin Gang
Tesla Mini P.E.K.K.A Guards Lumberjack
Tesla
Goblin Gang Arrows Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A
Arrows Goblin Gang Tesla Guards Tornado
Guards
Goblin Gang Tesla Mini P.E.K.K.A Lumberjack
Tornado
Arrows Tesla Mini P.E.K.K.A
Balloon
Lumberjack
Arrows Goblin Gang Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Mini P.E.K.K.A Lumberjack Goblin Gang Tesla
Goblin Gang Tesla Mini P.E.K.K.A Tornado Lumberjack
Tesla Mini P.E.K.K.A Lumberjack Goblin Gang Guards
Arrows Mini P.E.K.K.A Tornado Lumberjack
Arrows Goblin Gang Tornado Tesla Guards Lumberjack
Tesla Tornado Arrows Goblin Gang
Arrows Tesla
Tesla Mini P.E.K.K.A Goblin Gang Tornado Lumberjack
Goblin Gang Guards Tornado Tesla Mini P.E.K.K.A Lumberjack
Goblin Gang Guards Arrows Tesla Tornado Lumberjack
Arrows Tesla Goblin Gang Tornado
Tesla Mini P.E.K.K.A Lumberjack Goblin Gang Guards
Arrows Goblin Gang Tesla Mini P.E.K.K.A Guards Tornado Lumberjack
Mini P.E.K.K.A Goblin Gang Tesla Lumberjack
Tornado Goblin Gang Tesla Mini P.E.K.K.A Lumberjack
Tesla Arrows Goblin Gang Mini P.E.K.K.A Tornado Lumberjack
Arrows Tesla Goblin Gang Guards Tornado Lumberjack
Arrows Tornado Tesla Guards Lumberjack
Mini P.E.K.K.A Tesla Tornado Lumberjack
Goblin Gang Arrows Tesla Mini P.E.K.K.A Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Lumberjack Tesla
Arrows Goblin Gang Tesla Mini P.E.K.K.A Lumberjack
Goblin Gang Guards Lumberjack Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Guards Lumberjack Tesla Tornado
Goblin Gang Tesla Mini P.E.K.K.A Guards Lumberjack
Arrows Goblin Gang Tesla Tornado
Goblin Gang Mini P.E.K.K.A Guards Tesla Lumberjack
Mini P.E.K.K.A Tesla Lumberjack
Mini P.E.K.K.A Tornado
Goblin Gang Tesla Guards
Tesla Mini P.E.K.K.A Guards Lumberjack
Arrows Guards Tornado
Mini P.E.K.K.A Goblin Gang Tesla Guards Lumberjack
Tesla
Goblin Gang Tesla Guards Mini P.E.K.K.A Tornado Lumberjack
Arrows Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Tornado
Arrows
Arrows Guards
Arrows
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Goblin Gang Mini P.E.K.K.A Guards Tornado Lumberjack
Arrows Tornado
Arrows Tornado
Arrows
Arrows
Arrows
Arrows
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Guards
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Goblin Gang Guards
Arrows Tornado
Arrows
Goblin Gang Mini P.E.K.K.A Lumberjack
Arrows
Arrows Tornado
Goblin Gang Guards Tornado
Tornado
Tornado

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