My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Missing cards in your collection

Royal Recruits Royal Hogs Barbarian Barrel

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Prince
Giant Snowball
Minions Goblin Gang Barbarians Hog Rider
Zap
Minions Goblin Gang Prince
Barbarian Barrel
Knight Goblin Gang Barbarians Wizard
The Log
Goblin Gang Barbarians Hog Rider Prince
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Barbarians Hog Rider Wizard Prince
Fireball
Minions Goblin Gang Barbarians Hog Rider Wizard
Poison
Minions Goblin Gang Barbarians Wizard
Lightning
Knight Wizard Prince
Rocket
Barbarians Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Hog Rider Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Prince
Knight
Minions Goblin Gang Hog Rider Arrows Wizard Prince
Minions
Knight Hog Rider Prince
Goblin Gang
Knight Hog Rider Prince
Barbarians
Hog Rider
Hog Rider
Arrows Knight Minions Goblin Gang Barbarians Wizard Prince
Wizard
Knight Hog Rider Prince
Prince
Arrows Knight Minions Goblin Gang Hog Rider Wizard

Defense Synergies 2 8

Arrows
Knight Barbarians Prince
Knight
Minions Goblin Gang Arrows Wizard
Minions
Knight Prince
Goblin Gang
Knight Barbarians Prince
Barbarians
Arrows Goblin Gang
Hog Rider
Wizard
Knight Prince
Prince
Arrows Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard
Barbarians Knight Minions Goblin Gang Prince
Goblin Gang Barbarians Prince Knight Minions
Barbarians Prince Knight Minions Goblin Gang
Arrows Barbarians Prince
Arrows Goblin Gang Minions
Minions Arrows Goblin Gang Wizard
Arrows Barbarians
Barbarians Minions Goblin Gang Prince
Knight Goblin Gang Barbarians Prince
Minions Goblin Gang Barbarians Arrows Knight Wizard
Arrows Minions Goblin Gang Wizard
Barbarians Prince Knight Minions Goblin Gang Wizard
Wizard Arrows Minions Goblin Gang Barbarians Prince
Barbarians Knight Goblin Gang Prince
Barbarians Goblin Gang Prince
Barbarians Wizard Arrows Knight Minions Goblin Gang Prince
Arrows Knight Minions Goblin Gang Barbarians Wizard Prince
Arrows Wizard Knight Minions Barbarians
Barbarians Prince
Goblin Gang Wizard Arrows Knight Minions Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Prince
Arrows Knight Goblin Gang Wizard Prince
Goblin Gang Barbarians Knight Minions Prince
Goblin Gang Prince Knight Barbarians
Barbarians Knight Goblin Gang Prince
Arrows Wizard Minions Goblin Gang
Goblin Gang Prince Knight Minions Barbarians
Knight Barbarians Prince
Knight Minions Barbarians Prince
Goblin Gang Barbarians
Knight Minions Barbarians Prince
Arrows Barbarians Prince
Barbarians Prince Knight Goblin Gang Wizard
Wizard Barbarians
Goblin Gang Barbarians Knight Minions Prince
Arrows Minions Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Barbarians Prince
Wizard Arrows
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Minions Goblin Gang Prince
Arrows Knight Wizard Prince
Arrows Wizard
Knight
Arrows Minions
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Minions
Arrows Wizard Prince
Arrows Wizard
Minions Prince
Arrows Wizard
Prince
Arrows Barbarians
Arrows Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Minions Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Minions Goblin Gang Barbarians Prince
Arrows Wizard
Arrows
Knight Goblin Gang Wizard Prince
Arrows Wizard
Arrows
Prince
Minions Goblin Gang
Prince

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