My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Royal Recruits Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Prince Bandit
Giant Snowball
Skeleton Army
Zap
Skeleton Army Prince Bandit
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Bandit Electro Wizard
The Log
Elite Barbarians Skeleton Army Prince Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army Prince Bandit Electro Wizard
Fireball
Elite Barbarians Wizard Skeleton Army Bandit Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Wizard Prince Bandit Electro Wizard
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Bandit Electro Wizard Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Skeleton Army Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Prince Bandit
Elite Barbarians
Arrows Wizard The Log Bandit
Wizard
Elite Barbarians Prince Bandit
Skeleton Army
Prince
Arrows Wizard The Log Electro Wizard
The Log
Elite Barbarians Prince Bandit
Bandit
Arrows Elite Barbarians Wizard The Log Electro Wizard
Electro Wizard
Prince Bandit

Defense Synergies 1 17

Arrows
Prince Bandit
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Skeleton Army Prince The Log Bandit Electro Wizard
Skeleton Army
Wizard Prince The Log Bandit Electro Wizard
Prince
The Log Arrows Wizard Skeleton Army Electro Wizard
The Log
Prince Elite Barbarians Wizard Skeleton Army Bandit Electro Wizard
Bandit
Arrows Wizard Skeleton Army The Log Electro Wizard
Electro Wizard
Wizard Skeleton Army Prince The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Elite Barbarians Skeleton Army Prince The Log Bandit Electro Wizard
Skeleton Army Prince Elite Barbarians Bandit Electro Wizard
Elite Barbarians Skeleton Army Prince Bandit Electro Wizard
Arrows Elite Barbarians Skeleton Army Prince The Log
Arrows Skeleton Army The Log Bandit Electro Wizard
Electro Wizard Arrows Wizard
Arrows The Log Bandit Electro Wizard
Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Prince Bandit Electro Wizard
Skeleton Army Electro Wizard Arrows Wizard The Log Bandit
Arrows Wizard Electro Wizard
Skeleton Army Prince Elite Barbarians Wizard The Log Bandit Electro Wizard
Wizard Skeleton Army Arrows Prince The Log Electro Wizard
Elite Barbarians Skeleton Army Prince Bandit Electro Wizard
Skeleton Army Elite Barbarians Prince The Log Bandit Electro Wizard
Wizard Arrows Elite Barbarians Skeleton Army Prince Electro Wizard
Arrows Elite Barbarians Wizard Skeleton Army Prince The Log Bandit Electro Wizard
Arrows Wizard The Log Bandit Electro Wizard
Elite Barbarians Prince Electro Wizard
Wizard Skeleton Army Arrows Elite Barbarians Prince The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Prince Bandit Electro Wizard
Bandit Electro Wizard Arrows Elite Barbarians Wizard Prince The Log
Skeleton Army Bandit Elite Barbarians Prince The Log Electro Wizard
Skeleton Army Prince Elite Barbarians The Log Bandit Electro Wizard
Elite Barbarians Skeleton Army Prince Bandit
Arrows Wizard Electro Wizard
Skeleton Army Prince Elite Barbarians Bandit Electro Wizard
Elite Barbarians Skeleton Army Prince
Electro Wizard Elite Barbarians Skeleton Army Prince The Log Bandit
Skeleton Army
Elite Barbarians Prince
Skeleton Army Arrows Elite Barbarians Prince The Log Electro Wizard
Elite Barbarians Skeleton Army Prince Wizard Bandit
Wizard Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Prince The Log
Arrows Elite Barbarians Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows Prince The Log
Wizard Arrows The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard Bandit
Elite Barbarians Prince Electro Wizard
Arrows Wizard Prince The Log Bandit Electro Wizard
Arrows Wizard
Elite Barbarians The Log Bandit
Arrows Bandit
Arrows Elite Barbarians Prince The Log
Arrows Wizard The Log Bandit
Arrows Wizard The Log Bandit
Arrows
Arrows Wizard Prince The Log Bandit Electro Wizard
Arrows Wizard The Log
Prince The Log
Arrows Wizard
Prince The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard Bandit Electro Wizard
Arrows Wizard Prince The Log Bandit
Arrows The Log Bandit
Elite Barbarians Arrows Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Arrows Wizard The Log Bandit
Arrows Electro Wizard
Prince
Arrows Wizard The Log
Electro Wizard Skeleton Army Prince Bandit
Arrows Wizard Electro Wizard
Arrows The Log
Wizard Prince Electro Wizard
Arrows The Log Wizard
Arrows
Elite Barbarians Prince
Elite Barbarians The Log Electro Wizard
Electro Wizard
Prince The Log Bandit Electro Wizard

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