My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Royal Recruits Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince Giant Skeleton Sparky
Giant Snowball
Minion Horde Skeleton Army Witch
Zap
Minion Horde Skeleton Army Witch Prince Sparky
Barbarian Barrel
Wizard Skeleton Army Witch Giant Skeleton Sparky
The Log
Skeleton Army Witch Prince Giant Skeleton Sparky
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Wizard Skeleton Army Witch Prince Giant Skeleton Sparky
Fireball
Minion Horde Wizard Skeleton Army Witch Sparky
Poison
Minion Horde Wizard Skeleton Army Witch Sparky
Lightning
Wizard Witch Prince Sparky
Rocket
Minion Horde Wizard Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Prince Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Minion Horde Wizard Witch Prince Rocket Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Skeleton Army Minion Horde Wizard Witch

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Prince Giant Skeleton Sparky
Wizard
Prince Giant Skeleton Sparky
Rocket
Skeleton Army
Sparky
Witch
Prince Giant Skeleton
Prince
Minion Horde Wizard Witch
Giant Skeleton
Minion Horde Wizard Witch Sparky
Sparky
Minion Horde Wizard Skeleton Army Giant Skeleton

Defense Synergies 0 9

Minion Horde
Sparky
Wizard
Skeleton Army Prince Giant Skeleton
Rocket
Skeleton Army
Wizard Prince Giant Skeleton Sparky
Witch
Prince Giant Skeleton
Prince
Wizard Skeleton Army Witch
Giant Skeleton
Wizard Skeleton Army Witch
Sparky
Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard Sparky
Minion Horde Skeleton Army Sparky Witch Prince
Minion Horde Rocket Skeleton Army Witch Prince Sparky Giant Skeleton
Minion Horde Skeleton Army Witch Prince Sparky
Rocket Skeleton Army Prince Giant Skeleton Sparky
Skeleton Army
Minion Horde Rocket Wizard Witch
Rocket Giant Skeleton Sparky
Minion Horde Witch Sparky Skeleton Army Prince
Skeleton Army Minion Horde Prince Giant Skeleton Sparky
Minion Horde Skeleton Army Witch Wizard Giant Skeleton
Minion Horde Wizard Witch
Minion Horde Skeleton Army Prince Sparky Wizard Rocket Witch Giant Skeleton
Wizard Rocket Skeleton Army Sparky Minion Horde Witch Prince
Skeleton Army Sparky Minion Horde Prince
Minion Horde Rocket Skeleton Army Prince Sparky
Minion Horde Wizard Sparky Skeleton Army Witch Prince
Minion Horde Wizard Skeleton Army Witch Prince
Wizard Witch Giant Skeleton
Sparky Prince
Wizard Skeleton Army Minion Horde Witch Prince Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince Giant Skeleton Sparky
Wizard Rocket Prince
Skeleton Army Giant Skeleton Minion Horde Rocket Witch Prince Sparky
Rocket Skeleton Army Prince Giant Skeleton Minion Horde Sparky
Giant Skeleton Minion Horde Skeleton Army Witch Prince Sparky
Wizard Rocket Minion Horde Witch
Rocket Skeleton Army Prince Sparky Minion Horde Witch Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army Prince Sparky
Minion Horde Rocket Giant Skeleton Skeleton Army Witch Prince Sparky
Witch Minion Horde Skeleton Army Sparky
Minion Horde Witch Prince Giant Skeleton Sparky
Rocket Skeleton Army Prince Giant Skeleton
Rocket Skeleton Army Prince Giant Skeleton Minion Horde Wizard Witch Sparky
Wizard Minion Horde Skeleton Army Witch Sparky
Skeleton Army Witch Sparky Minion Horde Rocket Prince Giant Skeleton
Minion Horde Wizard Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Giant Skeleton Sparky
Rocket Minion Horde Giant Skeleton Sparky
Rocket Prince Giant Skeleton Sparky
Wizard Rocket Minion Horde Sparky
Wizard Minion Horde Rocket Witch
Minion Horde Wizard Witch Sparky
Wizard
Wizard
Rocket Minion Horde Prince Sparky
Rocket Minion Horde Wizard Prince Sparky
Wizard Rocket
Rocket Sparky
Minion Horde Rocket
Prince Sparky
Rocket Minion Horde Wizard Witch Sparky
Minion Horde Wizard Rocket Sparky
Rocket Sparky
Minion Horde Rocket Sparky
Rocket Wizard Prince Sparky
Rocket Wizard Witch
Rocket Minion Horde Prince Giant Skeleton Sparky
Rocket Wizard
Rocket Prince Sparky
Rocket Minion Horde
Wizard Witch Sparky
Minion Horde Witch
Wizard Witch Sparky
Wizard Witch Prince Sparky
Rocket Sparky
Minion Horde Wizard Witch Sparky
Rocket Minion Horde Wizard Witch
Minion Horde Sparky
Minion Horde Wizard Rocket Sparky
Rocket Minion Horde Sparky
Minion Horde Prince Giant Skeleton Sparky
Rocket Wizard Sparky
Minion Horde Rocket Skeleton Army Witch Prince
Rocket Wizard Witch
Minion Horde Wizard Rocket Prince Sparky
Wizard
Rocket Giant Skeleton Sparky
Minion Horde Prince Sparky
Minion Horde Rocket Witch Giant Skeleton Sparky
Rocket Witch
Rocket Witch Prince Giant Skeleton Sparky

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