My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Recruits Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Miner
Giant Snowball
Fire Spirit Hog Rider Skeleton Army Witch Miner
Zap
Fire Spirit Skeleton Army Witch
Barbarian Barrel
Fire Spirit Knight Wizard Skeleton Army Witch
The Log
Fire Spirit Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Knight Hog Rider Wizard Skeleton Army Witch Miner
Fireball
Hog Rider Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Knight Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Skeleton Army Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Skeleton Army Tornado Miner Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Skeleton Army Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Knight
Knight
Hog Rider Fire Spirit Wizard Witch Miner
Hog Rider
Fire Spirit Knight Wizard Tornado Witch
Wizard
Tornado Knight Hog Rider Miner
Skeleton Army
Tornado
Wizard Hog Rider Witch
Witch
Knight Hog Rider Tornado Miner
Miner
Fire Spirit Knight Wizard Witch

Defense Synergies 2 7

Fire Spirit
Knight Tornado
Knight
Fire Spirit Wizard Skeleton Army Tornado Witch
Hog Rider
Wizard
Tornado Knight Skeleton Army
Skeleton Army
Knight Wizard
Tornado
Wizard Fire Spirit Knight Witch
Witch
Knight Tornado
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Skeleton Army Knight Witch
Skeleton Army Tornado Witch Fire Spirit Knight
Skeleton Army Witch Knight
Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit
Tornado Fire Spirit Wizard Witch
Witch Skeleton Army Tornado
Knight Skeleton Army Tornado Fire Spirit Miner
Skeleton Army Witch Knight Wizard Tornado
Wizard Tornado Witch
Skeleton Army Fire Spirit Knight Wizard Witch
Fire Spirit Wizard Skeleton Army Tornado Witch
Skeleton Army Knight
Skeleton Army Tornado
Wizard Knight Skeleton Army Tornado Witch
Fire Spirit Knight Wizard Skeleton Army Tornado Witch
Wizard Tornado Witch Fire Spirit Knight
Tornado
Wizard Skeleton Army Fire Spirit Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch
Knight Wizard Miner
Skeleton Army Knight Witch
Skeleton Army Knight Tornado
Knight Skeleton Army Witch
Fire Spirit Wizard Tornado Witch
Skeleton Army Knight Witch
Knight Skeleton Army
Knight Skeleton Army Tornado Witch
Witch Skeleton Army
Knight Witch
Skeleton Army Tornado
Skeleton Army Knight Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Knight Tornado
Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Tornado Miner
Miner
Knight
Wizard Fire Spirit
Wizard Fire Spirit Tornado Witch
Fire Spirit Wizard Tornado Witch
Fire Spirit Wizard Tornado
Miner Wizard Tornado
Fire Spirit Tornado
Miner Knight Wizard Tornado
Fire Spirit Wizard Tornado
Fire Spirit Knight Miner
Wizard Witch
Wizard
Tornado
Fire Spirit Wizard
Fire Spirit Wizard Tornado Witch Miner
Wizard Tornado
Tornado
Tornado Fire Spirit Wizard Witch
Witch
Miner Wizard Tornado Witch
Wizard Tornado Witch Miner
Miner Tornado
Fire Spirit Wizard Tornado Witch
Wizard Witch
Wizard Miner
Wizard
Fire Spirit Skeleton Army Witch
Fire Spirit Wizard Tornado Witch
Miner Knight Wizard
Wizard
Tornado
Tornado Witch
Tornado Witch
Tornado Witch Miner

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