My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Royal Recruits Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Clone Giant Skeleton
Giant Snowball
Minions Furnace Skeleton Army Clone Lumberjack
Zap
Minions Furnace Skeleton Army Clone
Barbarian Barrel
Furnace Wizard Skeleton Army Clone Giant Skeleton Electro Wizard Lumberjack
The Log
Furnace Skeleton Army Clone Giant Skeleton Lumberjack
Earthquake
Furnace Skeleton Army Clone
Arrows
Minions Furnace Skeleton Army Clone
Royal Delivery
Minions Wizard Skeleton Army Clone Giant Skeleton Electro Wizard Lumberjack
Fireball
Minions Furnace Wizard Skeleton Army Clone Electro Wizard Lumberjack
Poison
Minions Furnace Wizard Skeleton Army Clone Electro Wizard
Lightning
Furnace Wizard Electro Wizard Lumberjack
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Clone Furnace Electro Wizard Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Army Clone Furnace

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Clone Giant Skeleton Lumberjack
Furnace
Giant Skeleton
Wizard
Giant Skeleton Lumberjack
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Minions Electro Wizard Lumberjack
Giant Skeleton
Clone Minions Furnace Wizard Electro Wizard Lumberjack
Electro Wizard
Clone Giant Skeleton Lumberjack
Lumberjack
Minions Wizard Clone Giant Skeleton Electro Wizard

Defense Synergies 0 16

Minions
Giant Skeleton Electro Wizard Lumberjack
Furnace
Skeleton Army Electro Wizard Lumberjack
Wizard
Skeleton Army Giant Skeleton Electro Wizard Lumberjack
Skeleton Army
Furnace Wizard Giant Skeleton Electro Wizard Lumberjack
Clone
Giant Skeleton
Minions Wizard Skeleton Army Electro Wizard Lumberjack
Electro Wizard
Minions Furnace Wizard Skeleton Army Giant Skeleton Lumberjack
Lumberjack
Minions Furnace Wizard Skeleton Army Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Electro Wizard
Skeleton Army Lumberjack Minions Furnace Electro Wizard
Furnace Skeleton Army Lumberjack Minions Giant Skeleton Electro Wizard
Skeleton Army Lumberjack Minions Furnace Electro Wizard
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Minions Furnace Electro Wizard Lumberjack
Minions Furnace Electro Wizard Wizard
Giant Skeleton Electro Wizard
Minions Furnace Skeleton Army Lumberjack
Skeleton Army Giant Skeleton Electro Wizard Lumberjack
Minions Skeleton Army Electro Wizard Furnace Wizard Giant Skeleton Lumberjack
Minions Furnace Wizard Electro Wizard
Furnace Skeleton Army Lumberjack Minions Wizard Giant Skeleton Electro Wizard
Wizard Skeleton Army Minions Furnace Electro Wizard Lumberjack
Skeleton Army Furnace Electro Wizard Lumberjack
Skeleton Army Furnace Electro Wizard Lumberjack
Wizard Minions Furnace Skeleton Army Electro Wizard Lumberjack
Minions Furnace Wizard Skeleton Army Electro Wizard Lumberjack
Furnace Wizard Minions Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Skeleton Army Minions Furnace Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Furnace Giant Skeleton Electro Wizard
Electro Wizard Wizard Lumberjack
Skeleton Army Giant Skeleton Lumberjack Minions Furnace Electro Wizard
Skeleton Army Giant Skeleton Lumberjack Electro Wizard
Giant Skeleton Skeleton Army Lumberjack
Furnace Wizard Minions Electro Wizard
Skeleton Army Minions Furnace Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Giant Skeleton Electro Wizard Minions Skeleton Army
Skeleton Army
Minions Giant Skeleton Lumberjack
Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Wizard Lumberjack
Wizard Furnace Skeleton Army
Skeleton Army Electro Wizard Minions Furnace Giant Skeleton Lumberjack
Minions Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Electro Wizard
Giant Skeleton
Giant Skeleton
Wizard Furnace
Wizard Minions Furnace
Furnace Wizard
Wizard
Wizard
Minions Electro Wizard Lumberjack
Wizard Electro Wizard
Wizard
Minions
Furnace
Furnace Wizard
Furnace Wizard
Minions
Wizard Electro Wizard
Wizard
Minions Giant Skeleton
Wizard
Furnace Wizard
Wizard Electro Wizard
Wizard
Furnace Wizard Electro Wizard
Electro Wizard Minions Wizard
Wizard
Electro Wizard
Giant Skeleton
Wizard
Electro Wizard Minions Skeleton Army
Wizard Electro Wizard
Wizard Electro Wizard Lumberjack
Wizard
Giant Skeleton
Minions Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: