My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Royal Recruits Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Three Musketeers Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Three Musketeers
Giant Snowball
Bats Minions Goblin Gang Three Musketeers Lumberjack
Zap
Bats Minions Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Three Musketeers Lumberjack
The Log
Goblin Gang Three Musketeers Lumberjack
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Three Musketeers Lumberjack
Fireball
Minions Goblin Gang Elixir Collector Three Musketeers Lumberjack
Poison
Bats Minions Goblin Gang Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers Lumberjack
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Minions Goblin Gang Lumberjack Elixir Collector Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Minions Goblin Gang

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Golem Lumberjack
Minions
Bats Golem Lumberjack
Goblin Gang
Three Musketeers Golem
Elixir Collector
Three Musketeers
Goblin Gang The Log
Golem
Bats Minions Goblin Gang The Log Lumberjack
The Log
Three Musketeers Golem Lumberjack
Lumberjack
Bats Minions Golem The Log

Defense Synergies 0 9

Bats
Minions The Log Lumberjack
Minions
Bats The Log Lumberjack
Goblin Gang
The Log Lumberjack
Elixir Collector
Three Musketeers
The Log
Golem
The Log
Bats Minions Goblin Gang Three Musketeers Lumberjack
Lumberjack
Bats Minions Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Lumberjack Bats Minions Goblin Gang Three Musketeers The Log
Goblin Gang Three Musketeers Lumberjack Bats Minions
Three Musketeers Lumberjack Bats Minions Goblin Gang
The Log Lumberjack
Goblin Gang The Log Bats Minions Lumberjack
Bats Minions Three Musketeers Goblin Gang
The Log
Three Musketeers Minions Goblin Gang Lumberjack
Goblin Gang Lumberjack
Bats Minions Goblin Gang The Log Lumberjack
Minions Three Musketeers Bats Goblin Gang
Lumberjack Bats Minions Goblin Gang Three Musketeers The Log
Three Musketeers Bats Minions Goblin Gang The Log Lumberjack
Goblin Gang Three Musketeers Lumberjack
Goblin Gang Three Musketeers The Log Lumberjack
Three Musketeers Bats Minions Goblin Gang Lumberjack
Bats Minions Goblin Gang Three Musketeers The Log Lumberjack
The Log Bats Minions Lumberjack
Three Musketeers Lumberjack
Goblin Gang Bats Minions The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Goblin Gang The Log Lumberjack
Goblin Gang Lumberjack Bats Minions The Log
Goblin Gang Lumberjack Bats The Log
Goblin Gang Three Musketeers Lumberjack
Bats Minions Goblin Gang Three Musketeers
Goblin Gang Bats Minions Lumberjack
Lumberjack
Bats Minions The Log
Goblin Gang Three Musketeers
Bats Minions Lumberjack
The Log
Goblin Gang Three Musketeers Lumberjack
Three Musketeers
Goblin Gang Bats Minions Three Musketeers The Log Lumberjack
Bats Minions The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Bats Minions
The Log
The Log
The Log
Bats Minions Goblin Gang Three Musketeers Lumberjack
The Log
Three Musketeers The Log
Minions
The Log
Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Bats Minions
Three Musketeers The Log
The Log
Minions The Log
The Log
The Log
The Log
The Log
The Log
The Log
Bats
Bats Minions
The Log
The Log
Bats Minions Goblin Gang
Three Musketeers
The Log
Goblin Gang Three Musketeers Lumberjack
The Log
Three Musketeers
Bats Minions Goblin Gang The Log
Bats
The Log

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