My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Royal Recruits Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant Goblin Barrel
Giant Snowball
Goblins Spear Goblins Archers Barbarians Goblin Barrel
Zap
Goblins Spear Goblins Archers Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Archers Barbarians Goblin Barrel
The Log
Goblins Spear Goblins Archers Barbarians Goblin Barrel
Earthquake
Spear Goblins Archers Barbarians Goblin Barrel
Arrows
Goblins Spear Goblins Archers Goblin Barrel
Royal Delivery
Goblins Spear Goblins Archers Barbarians Goblin Barrel
Fireball
Archers Barbarians Goblin Barrel
Poison
Spear Goblins Archers Barbarians
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Archers Arrows Goblin Barrel Fireball Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Archers Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Giant
Spear Goblins
Goblin Barrel Giant
Archers
Goblins Arrows Giant
Arrows
Fireball Giant Archers Goblin Barrel
Barbarians
Fireball
Arrows Giant
Giant
Arrows Goblin Barrel Goblins Spear Goblins Archers Fireball
Goblin Barrel
Spear Goblins Giant Arrows

Defense Synergies 0 6

Goblins
Archers
Spear Goblins
Archers Arrows Barbarians
Archers
Goblins Spear Goblins
Arrows
Spear Goblins Barbarians Fireball
Barbarians
Spear Goblins Arrows
Fireball
Arrows
Giant
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball
Barbarians Goblins
Barbarians Goblins Archers
Barbarians Goblins
Arrows Barbarians Fireball
Arrows Fireball Goblins Spear Goblins Archers
Spear Goblins Archers Arrows Fireball
Arrows Barbarians Fireball
Barbarians Goblins
Goblins Spear Goblins Archers Barbarians
Goblins Archers Barbarians Spear Goblins Arrows Fireball
Arrows Spear Goblins Archers Fireball
Barbarians Fireball
Fireball Goblins Arrows Barbarians
Barbarians
Barbarians Fireball
Barbarians Goblins Arrows Fireball
Arrows Fireball Goblins Spear Goblins Archers Barbarians
Arrows Spear Goblins Archers Barbarians Fireball
Barbarians
Goblins Spear Goblins Archers Arrows Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Spear Goblins Archers Fireball
Fireball Archers Arrows
Barbarians Goblins Spear Goblins
Barbarians Fireball
Barbarians
Arrows Fireball Archers
Goblins Spear Goblins Archers Barbarians Fireball
Barbarians
Goblins Spear Goblins Barbarians Fireball
Barbarians
Barbarians
Arrows Barbarians Fireball
Barbarians Fireball
Archers Barbarians Fireball
Barbarians Goblins Spear Goblins Archers Fireball
Arrows Archers Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball
Fireball Arrows
Arrows Fireball Spear Goblins
Archers Arrows
Arrows Fireball
Arrows Fireball
Goblins Fireball
Arrows Fireball
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Archers Barbarians Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball

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