My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Royal Recruits Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Elixir Collector Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army
Giant Snowball
Minions Tombstone Skeleton Army
Zap
Minions Tombstone Skeleton Army
Barbarian Barrel
Elite Barbarians Tombstone Skeleton Army Executioner
The Log
Elite Barbarians Tombstone Skeleton Army
Earthquake
Tombstone Elixir Collector Skeleton Army
Arrows
Minions Tombstone Skeleton Army
Royal Delivery
Minions Elite Barbarians Skeleton Army Executioner
Fireball
Minions Elite Barbarians Tombstone Elixir Collector Skeleton Army Executioner
Poison
Minions Tombstone Elixir Collector Skeleton Army Executioner
Lightning
Elite Barbarians Tombstone Elixir Collector Executioner
Rocket
Elite Barbarians Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Elixir Collector Skeleton Army Tornado Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tombstone Skeleton Army Tornado Executioner Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Tombstone Skeleton Army Tornado

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elite Barbarians Golem
Elite Barbarians
Minions
Tombstone
Elixir Collector
Skeleton Army
Tornado
Executioner Golem
Executioner
Tornado Golem
Golem
Minions Tornado Executioner

Defense Synergies 1 2

Minions
Tombstone
Elite Barbarians
Tombstone
Minions
Elixir Collector
Skeleton Army
Executioner
Tornado
Executioner
Executioner
Tornado Skeleton Army
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Executioner
Elite Barbarians Skeleton Army Minions Tombstone Executioner
Skeleton Army Tornado Minions Elite Barbarians Tombstone Executioner
Elite Barbarians Skeleton Army Minions Tombstone
Elite Barbarians Tombstone Skeleton Army Tornado
Skeleton Army Tornado Minions Executioner
Minions Tornado Tombstone Executioner
Minions Elite Barbarians Tombstone Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado
Minions Skeleton Army Executioner Tombstone Tornado
Minions Executioner Tornado
Tombstone Skeleton Army Minions Elite Barbarians
Skeleton Army Executioner Minions Tombstone Tornado
Elite Barbarians Skeleton Army Tombstone
Skeleton Army Tornado Elite Barbarians
Minions Elite Barbarians Tombstone Skeleton Army Tornado Executioner
Tombstone Minions Elite Barbarians Skeleton Army Tornado Executioner
Tornado Executioner Minions Tombstone
Elite Barbarians Tornado
Skeleton Army Minions Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Tombstone
Elite Barbarians Executioner
Tombstone Skeleton Army Minions Elite Barbarians
Skeleton Army Elite Barbarians Tornado
Elite Barbarians Tombstone Skeleton Army Executioner
Executioner Minions Tornado
Skeleton Army Minions Elite Barbarians Tombstone
Elite Barbarians Skeleton Army
Minions Elite Barbarians Tombstone Skeleton Army Tornado
Tombstone Skeleton Army
Minions Elite Barbarians Tombstone
Skeleton Army Elite Barbarians Tornado
Elite Barbarians Skeleton Army Tombstone Executioner
Skeleton Army Executioner
Elite Barbarians Tombstone Skeleton Army Minions Tornado Executioner
Minions Executioner Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Executioner
Executioner
Executioner Minions Tornado
Tornado Executioner
Tornado Executioner
Tornado
Minions Elite Barbarians Tornado
Tornado
Tornado Executioner
Elite Barbarians Executioner
Minions
Elite Barbarians
Executioner
Executioner
Tornado
Minions
Executioner
Tornado
Minions
Tornado
Tornado
Tornado Executioner
Tornado Executioner
Tornado
Tornado
Elite Barbarians Tornado Executioner
Minions
Elite Barbarians
Minions Tombstone Skeleton Army
Tornado Executioner
Executioner
Executioner
Tornado
Elite Barbarians Executioner
Minions Elite Barbarians Tornado
Tornado Executioner
Tornado Executioner

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