My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Royal Recruits Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Giant Skeleton
Giant Snowball
Minions Tombstone Hog Rider
Zap
Minions Tombstone
Barbarian Barrel
Elite Barbarians Tombstone Wizard Giant Skeleton
The Log
Elite Barbarians Tombstone Hog Rider Giant Skeleton
Earthquake
Tombstone Hog Rider
Arrows
Minions Tombstone
Royal Delivery
Minions Elite Barbarians Hog Rider Wizard Giant Skeleton
Fireball
Minions Elite Barbarians Tombstone Hog Rider Wizard
Poison
Minions Tombstone Wizard
Lightning
Elite Barbarians Tombstone Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Tombstone Fireball Hog Rider Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Tombstone Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Elite Barbarians Giant Skeleton
Elite Barbarians
Minions Fireball Hog Rider Wizard The Log
Tombstone
Fireball
Hog Rider Elite Barbarians The Log
Hog Rider
Minions Fireball The Log Elite Barbarians Wizard Giant Skeleton
Wizard
Elite Barbarians Hog Rider Giant Skeleton
Giant Skeleton
Minions Hog Rider Wizard The Log
The Log
Hog Rider Elite Barbarians Fireball Giant Skeleton

Defense Synergies 1 10

Minions
Tombstone Giant Skeleton The Log
Elite Barbarians
Wizard The Log
Tombstone
Minions Fireball Wizard
Fireball
The Log Tombstone
Hog Rider
Wizard
Elite Barbarians Tombstone Giant Skeleton The Log
Giant Skeleton
Minions Wizard The Log
The Log
Fireball Minions Elite Barbarians Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Fireball Wizard The Log
Elite Barbarians Minions Tombstone The Log
Minions Elite Barbarians Tombstone Giant Skeleton
Elite Barbarians Minions Tombstone
Elite Barbarians Tombstone Fireball Giant Skeleton The Log
Fireball The Log Minions
Minions Tombstone Fireball Wizard
Fireball Giant Skeleton The Log
Minions Elite Barbarians Tombstone
Elite Barbarians Giant Skeleton
Minions Tombstone Fireball Wizard Giant Skeleton The Log
Minions Fireball Wizard
Tombstone Minions Elite Barbarians Fireball Wizard Giant Skeleton The Log
Fireball Wizard Minions Tombstone The Log
Elite Barbarians Tombstone
Elite Barbarians Fireball The Log
Wizard Minions Elite Barbarians Tombstone Fireball
Tombstone Fireball Minions Elite Barbarians Wizard The Log
Wizard The Log Minions Tombstone Fireball Giant Skeleton
Elite Barbarians
Wizard Minions Elite Barbarians Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Tombstone Fireball Giant Skeleton
Fireball Elite Barbarians Wizard The Log
Tombstone Giant Skeleton Minions Elite Barbarians The Log
Giant Skeleton Elite Barbarians Fireball The Log
Giant Skeleton Elite Barbarians Tombstone
Fireball Wizard Minions
Minions Elite Barbarians Tombstone Fireball Giant Skeleton
Giant Skeleton Elite Barbarians
Giant Skeleton Minions Elite Barbarians Tombstone Fireball The Log
Tombstone
Minions Elite Barbarians Tombstone Giant Skeleton
Elite Barbarians Fireball Giant Skeleton The Log
Elite Barbarians Giant Skeleton Tombstone Fireball Wizard
Wizard Fireball
Elite Barbarians Tombstone Minions Fireball Giant Skeleton The Log
Minions Elite Barbarians Fireball Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Wizard The Log
Fireball Wizard Minions
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Elite Barbarians Fireball
Fireball Wizard The Log
Fireball Wizard
Elite Barbarians Fireball The Log
Minions Fireball
Elite Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions
Fireball Wizard The Log
Fireball Wizard The Log
Minions Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Elite Barbarians Fireball Wizard
Minions Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Minions Tombstone Fireball
Fireball Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Elite Barbarians
Minions Elite Barbarians Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log

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