My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Royal Recruits Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Three Musketeers Baby Dragon Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Three Musketeers Dark Prince
Giant Snowball
Bats Goblin Gang Battle Ram Three Musketeers Baby Dragon
Zap
Bats Goblin Gang Battle Ram Three Musketeers Dark Prince
Barbarian Barrel
Goblin Gang Battle Ram Three Musketeers Dark Prince
The Log
Goblin Gang Battle Ram Three Musketeers Dark Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Battle Ram Three Musketeers Baby Dragon Dark Prince P.E.K.K.A
Fireball
Goblin Gang Battle Ram Three Musketeers Baby Dragon
Poison
Bats Goblin Gang Three Musketeers
Lightning
Battle Ram Three Musketeers Baby Dragon Dark Prince
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Baby Dragon Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Fireball Battle Ram Baby Dragon Dark Prince P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Fireball Battle Ram

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Baby Dragon Dark Prince P.E.K.K.A
Goblin Gang
Battle Ram Three Musketeers Baby Dragon Dark Prince P.E.K.K.A
Fireball
Battle Ram Baby Dragon Dark Prince
Battle Ram
Bats Goblin Gang Fireball Three Musketeers Baby Dragon P.E.K.K.A
Three Musketeers
Goblin Gang Battle Ram Dark Prince
Baby Dragon
Bats Goblin Gang Fireball Battle Ram Dark Prince P.E.K.K.A
Dark Prince
Bats Goblin Gang Fireball Three Musketeers Baby Dragon
P.E.K.K.A
Bats Goblin Gang Battle Ram Baby Dragon

Defense Synergies 0 8

Bats
Baby Dragon Dark Prince P.E.K.K.A
Goblin Gang
Dark Prince P.E.K.K.A
Fireball
Dark Prince
Battle Ram
Three Musketeers
Baby Dragon
Bats Dark Prince P.E.K.K.A
Dark Prince
Bats Goblin Gang Fireball Baby Dragon
P.E.K.K.A
Bats Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
P.E.K.K.A Bats Goblin Gang Three Musketeers Dark Prince
Goblin Gang Three Musketeers P.E.K.K.A Bats Dark Prince
Three Musketeers P.E.K.K.A Bats Goblin Gang Dark Prince
Fireball Dark Prince P.E.K.K.A
Goblin Gang Fireball Bats Baby Dragon Dark Prince
Bats Three Musketeers Goblin Gang Fireball Baby Dragon
Fireball Baby Dragon P.E.K.K.A
Three Musketeers P.E.K.K.A Goblin Gang
Goblin Gang Dark Prince
Bats Goblin Gang Fireball Baby Dragon Dark Prince
Three Musketeers Bats Goblin Gang Fireball Baby Dragon
P.E.K.K.A Bats Goblin Gang Fireball Three Musketeers Dark Prince
Fireball Three Musketeers Bats Goblin Gang Baby Dragon Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Three Musketeers
Goblin Gang Fireball Three Musketeers P.E.K.K.A
Three Musketeers Bats Goblin Gang Fireball Dark Prince P.E.K.K.A
Fireball Bats Goblin Gang Three Musketeers Baby Dragon Dark Prince
Baby Dragon Bats Fireball Dark Prince
P.E.K.K.A Three Musketeers
Goblin Gang Dark Prince Bats Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Dark Prince P.E.K.K.A
Fireball Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Bats Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Bats Fireball
P.E.K.K.A Goblin Gang Three Musketeers Dark Prince
Fireball Bats Goblin Gang Three Musketeers Baby Dragon
Goblin Gang Dark Prince P.E.K.K.A Bats Fireball
P.E.K.K.A Dark Prince
P.E.K.K.A Bats Fireball Baby Dragon Dark Prince
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Fireball Dark Prince
Dark Prince P.E.K.K.A Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Baby Dragon
Goblin Gang Bats Fireball Three Musketeers Baby Dragon Dark Prince P.E.K.K.A
Bats Fireball Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Dark Prince
Fireball Baby Dragon Dark Prince
Fireball Bats Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Bats Goblin Gang Fireball Three Musketeers
Fireball Dark Prince
Fireball Baby Dragon
Fireball Three Musketeers Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Three Musketeers Baby Dragon
Fireball Three Musketeers Baby Dragon
Fireball Three Musketeers
Bats
Fireball Three Musketeers Baby Dragon Dark Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Dark Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bats Fireball Baby Dragon
Bats Fireball
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball
Bats Goblin Gang Fireball Dark Prince
Fireball Three Musketeers Baby Dragon
Fireball
Fireball Goblin Gang Three Musketeers Baby Dragon Dark Prince
Fireball Baby Dragon
Fireball
Three Musketeers Dark Prince P.E.K.K.A
Bats Goblin Gang Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon Dark Prince

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