My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Royal Recruits Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Elixir Collector Three Musketeers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers
Giant Snowball
Barbarians Three Musketeers Lumberjack
Zap
Three Musketeers
Barbarian Barrel
Barbarians Heal Spirit Three Musketeers Lumberjack
The Log
Barbarians Heal Spirit Three Musketeers Lumberjack
Earthquake
Barbarians Elixir Collector
Arrows
Heal Spirit
Royal Delivery
Barbarians Heal Spirit Three Musketeers Lumberjack
Fireball
Barbarians Elixir Collector Three Musketeers Lumberjack
Poison
Barbarians Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers Lumberjack
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Zap Lumberjack Barbarians Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Heal Spirit Zap Lumberjack

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Mirror Heal Spirit Three Musketeers Lumberjack
Barbarians
Heal Spirit
Heal Spirit
Zap Barbarians Giant Three Musketeers Lumberjack
Giant
Zap Heal Spirit Three Musketeers Lumberjack
Elixir Collector
Three Musketeers
Zap Heal Spirit Giant Mirror
Mirror
Zap Three Musketeers Lumberjack
Lumberjack
Zap Heal Spirit Giant Mirror

Defense Synergies 1 4

Zap
Mirror Barbarians Three Musketeers Lumberjack
Barbarians
Zap
Heal Spirit
Giant
Elixir Collector
Three Musketeers
Zap
Mirror
Zap Lumberjack
Lumberjack
Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Barbarians Lumberjack Zap Three Musketeers
Barbarians Three Musketeers Lumberjack
Barbarians Three Musketeers Lumberjack
Barbarians Lumberjack
Zap Lumberjack
Three Musketeers Zap
Zap Barbarians
Barbarians Three Musketeers Lumberjack
Barbarians Lumberjack
Barbarians Zap Lumberjack
Three Musketeers Zap
Barbarians Lumberjack Zap Three Musketeers
Three Musketeers Zap Barbarians Lumberjack
Barbarians Three Musketeers Lumberjack
Barbarians Zap Three Musketeers Lumberjack
Barbarians Three Musketeers Lumberjack
Zap Barbarians Three Musketeers Lumberjack
Zap Barbarians Lumberjack
Barbarians Three Musketeers Lumberjack
Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap
Zap Lumberjack
Barbarians Lumberjack Zap
Lumberjack Zap Barbarians
Barbarians Three Musketeers Lumberjack
Zap Three Musketeers
Barbarians Lumberjack
Barbarians Lumberjack
Zap Barbarians
Barbarians Three Musketeers
Barbarians Lumberjack
Zap Barbarians
Barbarians Three Musketeers Lumberjack
Barbarians Three Musketeers
Barbarians Zap Three Musketeers Lumberjack
Zap Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Barbarians
Zap
Zap
Zap
Zap
Three Musketeers Lumberjack
Zap
Zap
Three Musketeers
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Zap Three Musketeers
Zap
Zap Barbarians
Zap
Zap
Zap
Zap
Zap
Zap
Zap
Zap
Zap Barbarians
Zap Three Musketeers
Three Musketeers Lumberjack
Zap
Zap
Three Musketeers
Zap
Zap
Zap

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