My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Royal Recruits Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Miner Inferno Dragon
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Wizard Miner Inferno Dragon
Fireball
Goblin Gang Elite Barbarians Wizard Inferno Dragon
Poison
Bats Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Miner Inferno Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Elite Barbarians Inferno Dragon
Zap
Arrows Elite Barbarians Miner Bats
Arrows
Zap Elite Barbarians Miner
Goblin Gang
Miner
Elite Barbarians
Zap Arrows Bats Wizard
Wizard
Elite Barbarians Miner
Miner
Bats Zap Goblin Gang Arrows Wizard Inferno Dragon
Inferno Dragon
Bats Miner

Defense Synergies 0 10

Bats
Zap Inferno Dragon
Zap
Bats Arrows Goblin Gang Elite Barbarians Miner Inferno Dragon
Arrows
Zap
Goblin Gang
Zap Miner Inferno Dragon
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians
Miner
Zap Goblin Gang
Inferno Dragon
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Inferno Dragon Bats Zap Goblin Gang
Goblin Gang Bats Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Bats Goblin Gang
Arrows Elite Barbarians
Arrows Goblin Gang Bats Zap
Bats Inferno Dragon Zap Arrows Goblin Gang Wizard
Zap Arrows
Inferno Dragon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Miner
Bats Goblin Gang Zap Arrows Wizard
Arrows Inferno Dragon Bats Zap Goblin Gang Wizard
Bats Zap Goblin Gang Elite Barbarians Wizard
Wizard Bats Zap Arrows Goblin Gang
Elite Barbarians Inferno Dragon Goblin Gang
Zap Goblin Gang Elite Barbarians Inferno Dragon
Wizard Bats Arrows Goblin Gang Elite Barbarians
Arrows Bats Zap Goblin Gang Elite Barbarians Wizard
Zap Arrows Wizard Bats Inferno Dragon
Elite Barbarians Inferno Dragon
Goblin Gang Wizard Bats Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Arrows Goblin Gang Elite Barbarians Wizard Miner Inferno Dragon
Goblin Gang Bats Zap Elite Barbarians
Goblin Gang Bats Zap Elite Barbarians
Goblin Gang Elite Barbarians Inferno Dragon
Arrows Wizard Bats Zap Goblin Gang
Goblin Gang Bats Elite Barbarians
Elite Barbarians Inferno Dragon
Zap Bats Elite Barbarians Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Elite Barbarians
Zap Arrows Elite Barbarians
Elite Barbarians Goblin Gang Wizard
Wizard
Goblin Gang Elite Barbarians Bats Zap Inferno Dragon
Bats Arrows Zap Elite Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner
Arrows Miner
Arrows
Wizard Zap Arrows
Arrows Wizard Bats Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Miner Zap Wizard
Bats Goblin Gang Elite Barbarians
Miner Zap Arrows Wizard
Zap Arrows Wizard
Elite Barbarians Miner
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Wizard
Arrows Wizard
Arrows
Bats
Zap Arrows Wizard
Zap Arrows Wizard Miner
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Inferno Dragon
Arrows Miner Zap Wizard
Zap Arrows Wizard Miner
Miner Zap Arrows
Elite Barbarians Bats Zap Arrows Wizard
Zap Bats Wizard
Elite Barbarians
Zap Arrows Wizard Miner
Zap Arrows
Arrows Wizard
Zap Bats Goblin Gang
Zap Arrows Wizard
Arrows
Miner Goblin Gang Wizard
Arrows Zap Wizard
Zap Arrows
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians
Bats Zap
Zap Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: