My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Royal Recruits Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Elite Barbarians Wizard Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Wizard Electro Wizard
Fireball
Minions Elite Barbarians Wizard Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tornado Fireball Electro Wizard Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Tornado Fireball

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Tornado Electro Wizard Minions
Minions
Giant Zap Elite Barbarians
Elite Barbarians
Zap Minions Fireball Wizard
Fireball
Zap Tornado Elite Barbarians Giant Electro Wizard
Giant
Zap Minions Fireball Wizard Tornado Electro Wizard
Wizard
Tornado Elite Barbarians Giant
Tornado
Zap Fireball Wizard Giant
Electro Wizard
Zap Fireball Giant

Defense Synergies 4 8

Zap
Fireball Electro Wizard Minions Elite Barbarians Tornado
Minions
Zap Electro Wizard
Elite Barbarians
Zap Wizard
Fireball
Zap Tornado Electro Wizard
Giant
Wizard
Tornado Elite Barbarians Electro Wizard
Tornado
Fireball Wizard Zap Electro Wizard
Electro Wizard
Zap Minions Fireball Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard Electro Wizard
Elite Barbarians Zap Minions Electro Wizard
Tornado Minions Elite Barbarians Electro Wizard
Elite Barbarians Minions Electro Wizard
Elite Barbarians Fireball Tornado
Fireball Tornado Zap Minions Electro Wizard
Minions Tornado Electro Wizard Zap Fireball Wizard
Zap Fireball Electro Wizard
Minions Elite Barbarians Tornado
Elite Barbarians Tornado Electro Wizard
Minions Electro Wizard Zap Fireball Wizard Tornado
Minions Zap Fireball Wizard Tornado Electro Wizard
Zap Minions Elite Barbarians Fireball Wizard Electro Wizard
Fireball Wizard Zap Minions Tornado Electro Wizard
Elite Barbarians Electro Wizard
Tornado Zap Elite Barbarians Fireball Electro Wizard
Wizard Minions Elite Barbarians Fireball Tornado Electro Wizard
Fireball Zap Minions Elite Barbarians Wizard Tornado Electro Wizard
Zap Wizard Tornado Minions Fireball Electro Wizard
Elite Barbarians Tornado Electro Wizard
Wizard Minions Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Wizard
Zap Minions Elite Barbarians Electro Wizard
Zap Elite Barbarians Fireball Tornado Electro Wizard
Elite Barbarians
Fireball Wizard Zap Minions Tornado Electro Wizard
Minions Elite Barbarians Fireball Electro Wizard
Elite Barbarians
Zap Electro Wizard Minions Elite Barbarians Fireball Tornado
Minions Elite Barbarians
Zap Elite Barbarians Fireball Tornado Electro Wizard
Elite Barbarians Fireball Wizard
Wizard Fireball
Elite Barbarians Electro Wizard Zap Minions Fireball Tornado
Minions Zap Elite Barbarians Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Electro Wizard
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Minions Elite Barbarians Fireball Tornado Electro Wizard
Zap Fireball Wizard Tornado Electro Wizard
Fireball Zap Wizard Tornado
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Minions
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard Tornado
Minions Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard
Fireball Zap Wizard Tornado Electro Wizard
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Elite Barbarians Zap Fireball Wizard Tornado Electro Wizard
Zap Electro Wizard Minions Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Minions Fireball
Fireball Zap Wizard Tornado Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Elite Barbarians
Zap Minions Elite Barbarians Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard

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