My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Royal Recruits

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Wizard Balloon Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Balloon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Balloon
Giant Snowball
Bats Balloon Princess Lumberjack
Zap
Bats Balloon Princess
Barbarian Barrel
Valkyrie Wizard Princess Lumberjack
The Log
Princess Lumberjack
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Valkyrie Wizard Balloon Princess Lumberjack
Fireball
Wizard Balloon Princess Lumberjack
Poison
Bats Wizard Balloon Princess
Lightning
Valkyrie Wizard Balloon Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Princess Valkyrie Lumberjack Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Princess Valkyrie

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Balloon Lumberjack
Arrows
Giant Balloon Lumberjack
Valkyrie
Bats Balloon Lumberjack Giant Wizard
Giant
Bats Arrows Valkyrie Wizard Balloon Princess Lumberjack
Wizard
Valkyrie Giant Balloon Lumberjack
Balloon
Bats Arrows Valkyrie Lumberjack Giant Wizard Princess
Princess
Giant Balloon
Lumberjack
Valkyrie Balloon Bats Arrows Giant Wizard

Defense Synergies 0 8

Bats
Valkyrie Lumberjack
Arrows
Valkyrie Lumberjack
Valkyrie
Bats Arrows Wizard Princess Lumberjack
Giant
Wizard
Valkyrie Lumberjack
Balloon
Princess
Valkyrie
Lumberjack
Bats Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Lumberjack Bats Valkyrie
Lumberjack Bats Valkyrie
Lumberjack Bats Valkyrie
Arrows Valkyrie Princess Lumberjack
Arrows Bats Valkyrie Lumberjack
Bats Arrows Wizard Princess
Arrows Valkyrie
Princess Lumberjack
Valkyrie Lumberjack
Bats Valkyrie Arrows Wizard Princess Lumberjack
Arrows Bats Wizard Princess
Lumberjack Bats Valkyrie Wizard
Valkyrie Wizard Bats Arrows Princess Lumberjack
Lumberjack
Lumberjack
Wizard Bats Arrows Valkyrie Lumberjack
Arrows Bats Valkyrie Wizard Lumberjack
Arrows Valkyrie Wizard Bats Princess Lumberjack
Lumberjack
Valkyrie Wizard Bats Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Arrows Valkyrie Wizard Lumberjack
Lumberjack Bats Valkyrie
Valkyrie Lumberjack Bats
Valkyrie Lumberjack
Arrows Wizard Bats Princess
Bats Valkyrie Lumberjack
Valkyrie Lumberjack
Bats Valkyrie
Bats Valkyrie Lumberjack
Arrows Valkyrie
Valkyrie Wizard Lumberjack
Wizard Valkyrie Princess
Bats Valkyrie Lumberjack
Bats Arrows Valkyrie Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Bats Lumberjack
Arrows Valkyrie Wizard Princess
Arrows Wizard Princess
Princess
Arrows Princess
Princess Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Bats
Arrows Wizard Princess
Arrows Valkyrie Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Valkyrie Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Bats Arrows Wizard Princess
Bats Wizard
Arrows Wizard
Arrows Princess
Arrows Wizard Princess
Bats Princess
Arrows Wizard Princess
Arrows
Valkyrie Wizard Princess Lumberjack
Arrows Wizard Princess
Arrows
Bats Princess
Bats Princess
Princess

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