My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Royal Recruits

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Barbarians Minion Horde
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Wizard
The Log
Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Wizard
Fireball
Barbarians Minion Horde Inferno Tower Wizard
Poison
Barbarians Minion Horde Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Barbarians Minion Horde Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Freeze Barbarians Minion Horde Giant Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Freeze Barbarians Minion Horde

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Freeze
Barbarians
Minion Horde
Giant Freeze
Giant
Arrows Minion Horde Wizard Rocket
Inferno Tower
Wizard
Giant
Rocket
Giant
Freeze
Arrows Minion Horde

Defense Synergies 0 6

Arrows
Barbarians Inferno Tower
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Inferno Tower Freeze
Giant
Inferno Tower
Arrows Minion Horde
Wizard
Freeze
Rocket
Freeze
Minion Horde Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Inferno Tower Wizard
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Inferno Tower Rocket Freeze
Barbarians Minion Horde Inferno Tower
Arrows Barbarians Rocket
Arrows Freeze
Minion Horde Inferno Tower Rocket Arrows Wizard Freeze
Rocket Arrows Barbarians Inferno Tower
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Arrows Wizard Freeze
Arrows Minion Horde Inferno Tower Wizard
Barbarians Minion Horde Inferno Tower Wizard Rocket Freeze
Wizard Rocket Arrows Barbarians Minion Horde Freeze
Barbarians Inferno Tower Minion Horde
Barbarians Minion Horde Inferno Tower Rocket Freeze
Barbarians Minion Horde Wizard Arrows Inferno Tower
Arrows Barbarians Minion Horde Wizard
Arrows Wizard Freeze Barbarians
Barbarians Inferno Tower
Wizard Arrows Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower
Arrows Wizard Rocket
Barbarians Minion Horde Inferno Tower Rocket
Rocket Barbarians Minion Horde Inferno Tower
Barbarians Inferno Tower Minion Horde
Arrows Wizard Rocket Minion Horde Freeze
Rocket Barbarians Minion Horde Inferno Tower
Inferno Tower Barbarians Minion Horde
Minion Horde Rocket Freeze Barbarians Inferno Tower
Inferno Tower Barbarians Minion Horde
Barbarians Minion Horde Inferno Tower
Rocket Arrows Barbarians
Barbarians Rocket Minion Horde Inferno Tower Wizard
Wizard Barbarians Minion Horde
Barbarians Inferno Tower Minion Horde Rocket Freeze
Arrows Barbarians Minion Horde Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket Freeze
Arrows
Rocket Arrows Minion Horde
Arrows Barbarians Rocket Freeze
Wizard Rocket Arrows Minion Horde
Arrows Wizard Minion Horde Rocket Freeze
Arrows Minion Horde Wizard
Arrows Wizard Freeze
Arrows Wizard
Rocket Minion Horde
Rocket Arrows Minion Horde Wizard
Arrows Wizard Rocket
Rocket
Arrows Minion Horde Rocket Freeze
Arrows
Rocket Arrows Minion Horde Wizard
Arrows Minion Horde Wizard Rocket
Arrows Rocket Freeze
Minion Horde Rocket
Rocket Arrows Wizard
Rocket Arrows Wizard
Rocket Minion Horde
Rocket Arrows Wizard
Rocket
Rocket Arrows Barbarians Minion Horde
Arrows Freeze Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Rocket Arrows
Arrows Minion Horde Wizard
Rocket Minion Horde Wizard Freeze
Minion Horde
Arrows Minion Horde Wizard Rocket
Rocket Arrows Minion Horde Freeze
Minion Horde
Rocket Arrows Wizard
Minion Horde Barbarians Rocket Freeze
Rocket Arrows Wizard
Freeze
Arrows
Minion Horde Wizard Rocket
Arrows Wizard
Rocket Arrows
Minion Horde
Minion Horde Rocket Freeze
Rocket
Rocket Freeze

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