My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Royal Recruits

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone P.E.K.K.A Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Night Witch
Giant Snowball
Bats Tombstone Night Witch
Zap
Bats Tombstone Bandit Night Witch
Barbarian Barrel
Tombstone Bandit Electro Wizard Night Witch
The Log
Tombstone Bandit
Earthquake
Tombstone
Arrows
Bats Tombstone Night Witch
Royal Delivery
Bats P.E.K.K.A Bandit Electro Wizard Night Witch
Fireball
Tombstone Bandit Electro Wizard Night Witch
Poison
Bats Tombstone Electro Wizard Night Witch
Lightning
Tombstone Bandit Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Rocket P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Bandit Electro Wizard Night Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tombstone Bandit

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Bandit
Arrows
P.E.K.K.A Bandit Night Witch
Tombstone
Rocket
P.E.K.K.A
Arrows Electro Wizard Bats Night Witch
Bandit
Bats Arrows Electro Wizard
Electro Wizard
P.E.K.K.A Bandit
Night Witch
Arrows P.E.K.K.A

Defense Synergies 0 12

Bats
P.E.K.K.A Bandit Electro Wizard
Arrows
Tombstone P.E.K.K.A Bandit
Tombstone
Arrows Rocket Electro Wizard Night Witch
Rocket
Tombstone
P.E.K.K.A
Bats Arrows Electro Wizard
Bandit
Bats Arrows Electro Wizard
Electro Wizard
Bats Tombstone P.E.K.K.A Bandit Night Witch
Night Witch
Tombstone Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Electro Wizard
P.E.K.K.A Bats Tombstone Bandit Electro Wizard Night Witch
Rocket P.E.K.K.A Bats Tombstone Bandit Electro Wizard Night Witch
P.E.K.K.A Night Witch Bats Tombstone Bandit Electro Wizard
Arrows Tombstone Rocket P.E.K.K.A
Arrows Bats Bandit Electro Wizard Night Witch
Bats Rocket Electro Wizard Arrows Tombstone Night Witch
Rocket Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Tombstone Night Witch
Bandit Electro Wizard Night Witch
Bats Electro Wizard Arrows Tombstone Bandit Night Witch
Arrows Bats Electro Wizard Night Witch
Tombstone P.E.K.K.A Night Witch Bats Rocket Bandit Electro Wizard
Rocket Bats Arrows Tombstone P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Tombstone Bandit Electro Wizard
Rocket P.E.K.K.A Bandit Electro Wizard
Bats Arrows Tombstone P.E.K.K.A Electro Wizard Night Witch
Arrows Tombstone Bats Bandit Electro Wizard Night Witch
Arrows Bats Tombstone Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Bats Arrows P.E.K.K.A Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Rocket
Tombstone P.E.K.K.A Bandit Bats Rocket Electro Wizard
Rocket P.E.K.K.A Bats Bandit Electro Wizard Night Witch
P.E.K.K.A Tombstone Bandit Night Witch
Arrows Rocket Bats Electro Wizard
Rocket P.E.K.K.A Bats Tombstone Bandit Electro Wizard Night Witch
P.E.K.K.A
Rocket P.E.K.K.A Electro Wizard Bats Tombstone Bandit
P.E.K.K.A Tombstone
P.E.K.K.A Bats Tombstone
Rocket P.E.K.K.A Arrows Electro Wizard
Rocket P.E.K.K.A Tombstone Bandit Night Witch
Tombstone Electro Wizard Bats Rocket P.E.K.K.A Night Witch
Bats Arrows P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Bandit
Arrows Bandit Electro Wizard
Rocket Arrows Bandit
Arrows Rocket
Rocket Arrows
Arrows Bats Rocket
Arrows
Arrows
Arrows Bandit
Rocket Bats Electro Wizard Night Witch
Rocket Arrows Bandit Electro Wizard
Arrows Rocket
Rocket Bandit
Arrows Rocket Bandit
Arrows
Rocket Arrows Bandit
Arrows Rocket Bandit
Arrows Rocket
Bats Rocket Night Witch
Rocket Arrows Bandit Electro Wizard
Rocket Arrows
Rocket Night Witch
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Arrows Bandit Electro Wizard
Arrows Bandit
Rocket Arrows Bandit
Bats Arrows Electro Wizard Night Witch
Rocket Electro Wizard Bats
Night Witch
Arrows Rocket Bandit Night Witch
Rocket Arrows Electro Wizard
P.E.K.K.A
Rocket Arrows
Electro Wizard Bats Tombstone Rocket Bandit Night Witch
Rocket Arrows Electro Wizard
Arrows
Rocket Electro Wizard
Arrows
Rocket Arrows
P.E.K.K.A
Bats Rocket Electro Wizard
Bats Rocket Electro Wizard
Rocket Bandit Electro Wizard

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