My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Recruits

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Balloon Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Balloon
Giant Snowball
Bats Goblin Gang Balloon Princess
Zap
Bats Goblin Gang Balloon Princess
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Princess Ice Wizard
The Log
Goblin Gang Elite Barbarians Princess
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Knight Goblin Gang Elite Barbarians Balloon Princess Ice Wizard
Fireball
Goblin Gang Elite Barbarians Balloon Princess Ice Wizard
Poison
Bats Goblin Gang Balloon Princess Ice Wizard
Lightning
Knight Elite Barbarians Balloon Ice Wizard
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Princess Ice Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Zap Elite Barbarians
Zap
Elite Barbarians Balloon Bats Knight Princess Ice Wizard
Knight
Bats Goblin Gang Balloon Princess Zap Elite Barbarians Ice Wizard
Goblin Gang
Knight Balloon Princess
Elite Barbarians
Zap Bats Knight
Balloon
Bats Zap Knight Goblin Gang Princess Ice Wizard
Princess
Knight Zap Goblin Gang Balloon
Ice Wizard
Zap Knight Balloon

Defense Synergies 4 10

Bats
Knight Zap Ice Wizard
Zap
Bats Knight Goblin Gang Elite Barbarians Princess Ice Wizard
Knight
Bats Goblin Gang Princess Ice Wizard Zap
Goblin Gang
Knight Zap Princess Ice Wizard
Elite Barbarians
Zap
Balloon
Princess
Knight Zap Goblin Gang Ice Wizard
Ice Wizard
Knight Bats Zap Goblin Gang Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Elite Barbarians Bats Zap Knight Goblin Gang Ice Wizard
Goblin Gang Bats Knight Elite Barbarians Ice Wizard
Elite Barbarians Bats Knight Goblin Gang Ice Wizard
Elite Barbarians Princess
Goblin Gang Bats Zap Ice Wizard
Bats Zap Goblin Gang Princess Ice Wizard
Zap
Goblin Gang Elite Barbarians Princess Ice Wizard
Knight Goblin Gang Elite Barbarians Ice Wizard
Bats Goblin Gang Ice Wizard Zap Knight Princess
Bats Zap Goblin Gang Princess Ice Wizard
Bats Zap Knight Goblin Gang Elite Barbarians Ice Wizard
Bats Zap Goblin Gang Princess
Elite Barbarians Knight Goblin Gang
Zap Goblin Gang Elite Barbarians
Bats Knight Goblin Gang Elite Barbarians
Bats Zap Knight Goblin Gang Elite Barbarians Ice Wizard
Zap Bats Knight Princess Ice Wizard
Elite Barbarians
Goblin Gang Bats Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians
Zap Knight Goblin Gang Elite Barbarians
Goblin Gang Bats Zap Knight Elite Barbarians
Goblin Gang Bats Zap Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians
Bats Zap Goblin Gang Princess Ice Wizard
Goblin Gang Bats Knight Elite Barbarians Ice Wizard
Knight Elite Barbarians
Zap Bats Knight Elite Barbarians
Goblin Gang
Bats Knight Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Knight Goblin Gang
Princess
Goblin Gang Elite Barbarians Bats Zap Knight
Bats Zap Elite Barbarians Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Princess Ice Wizard
Knight
Zap
Bats Zap Princess Ice Wizard
Princess
Zap Princess Ice Wizard
Zap
Bats Goblin Gang Elite Barbarians
Zap Knight Princess
Zap Princess
Knight Elite Barbarians Princess
Princess
Princess Zap Elite Barbarians
Zap Princess
Princess
Bats
Zap Princess
Zap Princess
Princess
Zap
Zap Princess Ice Wizard
Zap Princess Ice Wizard
Zap Princess
Zap
Elite Barbarians Bats Zap Princess Ice Wizard
Zap Bats
Elite Barbarians
Zap
Zap Princess
Princess
Zap Bats Goblin Gang Princess
Zap Princess Ice Wizard
Knight Goblin Gang Princess
Zap Princess
Zap
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Princess
Bats Zap Princess
Zap Princess

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