My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Royal Recruits

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Bats Goblin Gang Goblin Barrel Inferno Dragon
Zap
Bats Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Barrel Executioner
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Goblin Barrel Executioner Inferno Dragon
Fireball
Goblin Gang Goblin Barrel Executioner Inferno Dragon
Poison
Bats Goblin Gang Executioner
Lightning
Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Tornado Fireball Inferno Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Inferno Dragon
Goblin Gang
Goblin Barrel
Fireball
Tornado The Log
Goblin Barrel
Goblin Gang Bats
Tornado
Fireball Executioner The Log
Executioner
Tornado The Log
The Log
Fireball Tornado Executioner
Inferno Dragon
Bats

Defense Synergies 3 8

Bats
The Log Inferno Dragon
Goblin Gang
The Log Inferno Dragon
Fireball
Tornado The Log
Goblin Barrel
Tornado
Fireball Executioner The Log Inferno Dragon
Executioner
Tornado The Log
The Log
Fireball Bats Goblin Gang Tornado Executioner Inferno Dragon
Inferno Dragon
Bats Goblin Gang Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log
Inferno Dragon Bats Goblin Gang Executioner The Log
Goblin Gang Tornado Bats Executioner Inferno Dragon
Inferno Dragon Bats Goblin Gang
Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Bats Executioner
Bats Tornado Inferno Dragon Goblin Gang Fireball Executioner
Fireball The Log
Inferno Dragon Goblin Gang Tornado
Goblin Gang Tornado
Bats Goblin Gang Executioner Fireball Tornado The Log
Executioner Inferno Dragon Bats Goblin Gang Fireball Tornado
Bats Goblin Gang Fireball The Log
Fireball Executioner Bats Goblin Gang Tornado The Log
Inferno Dragon Goblin Gang
Tornado Goblin Gang Fireball The Log Inferno Dragon
Bats Goblin Gang Fireball Tornado Executioner
Fireball Bats Goblin Gang Tornado Executioner The Log
Tornado Executioner The Log Bats Fireball Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Bats Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Executioner The Log Inferno Dragon
Goblin Gang Bats The Log
Goblin Gang Bats Fireball Tornado The Log
Goblin Gang Executioner Inferno Dragon
Fireball Executioner Bats Goblin Gang Tornado
Goblin Gang Bats Fireball
Inferno Dragon
Bats Fireball Tornado The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats
Fireball Tornado The Log
Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Bats Fireball Tornado Executioner The Log Inferno Dragon
Bats Executioner Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado Executioner The Log
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Bats Tornado
Tornado Executioner The Log
Fireball The Log Tornado Executioner
Fireball The Log Tornado
Bats Goblin Gang Fireball Tornado
Fireball Tornado The Log
Fireball Tornado Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Bats
Fireball Executioner The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Executioner
Inferno Dragon
Fireball The Log Tornado Executioner
Fireball Tornado The Log
Fireball Tornado The Log
Bats Fireball Tornado Executioner
Bats Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Goblin Gang Fireball
Fireball Tornado Executioner
The Log Fireball
Fireball Goblin Gang Executioner
The Log Fireball Executioner
Fireball Tornado
Executioner
Bats Goblin Gang Fireball Tornado The Log
Bats Fireball Tornado Executioner
Fireball Tornado Executioner The Log

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