My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Royal Recruits

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Knight Ice Wizard Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Fireball
Hog Rider Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Poison
Ice Wizard Electro Wizard
Lightning
Knight Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Ice Wizard Hog Rider Electro Wizard Inferno Dragon Lumberjack Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Ice Wizard Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Ice Wizard Lumberjack
Knight
Hog Rider Zap Ice Wizard Electro Wizard Lumberjack
Hog Rider
Zap Knight Lightning Electro Wizard Lumberjack
Lightning
Hog Rider
Ice Wizard
Zap Knight Lumberjack
Electro Wizard
Zap Knight Hog Rider Lumberjack
Inferno Dragon
Lumberjack
Zap Knight Hog Rider Ice Wizard Electro Wizard

Defense Synergies 3 9

Zap
Electro Wizard Knight Ice Wizard Inferno Dragon Lumberjack
Knight
Ice Wizard Electro Wizard Zap Lumberjack
Hog Rider
Lightning
Ice Wizard
Knight Zap Inferno Dragon Lumberjack
Electro Wizard
Zap Knight Inferno Dragon Lumberjack
Inferno Dragon
Zap Ice Wizard Electro Wizard
Lumberjack
Zap Knight Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Electro Wizard
Inferno Dragon Lumberjack Zap Knight Ice Wizard Electro Wizard
Lumberjack Knight Lightning Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Knight Ice Wizard Electro Wizard
Lightning Lumberjack
Zap Ice Wizard Electro Wizard Lumberjack
Lightning Electro Wizard Inferno Dragon Zap Ice Wizard
Lightning Zap Electro Wizard
Inferno Dragon Ice Wizard Lumberjack
Knight Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Zap Knight Lumberjack
Inferno Dragon Zap Ice Wizard Electro Wizard
Lumberjack Zap Knight Lightning Ice Wizard Electro Wizard
Zap Electro Wizard Lumberjack
Inferno Dragon Knight Electro Wizard Lumberjack
Zap Lightning Electro Wizard Inferno Dragon Lumberjack
Knight Electro Wizard Lumberjack
Zap Knight Ice Wizard Electro Wizard Lumberjack
Zap Knight Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Knight Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Electro Wizard
Electro Wizard Zap Knight Lightning Inferno Dragon Lumberjack
Lumberjack Zap Knight Lightning Electro Wizard
Lightning Lumberjack Zap Knight Electro Wizard
Knight Inferno Dragon Lumberjack
Zap Ice Wizard Electro Wizard
Knight Lightning Ice Wizard Electro Wizard Lumberjack
Knight Inferno Dragon Lumberjack
Zap Lightning Electro Wizard Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Lumberjack
Lightning Zap Electro Wizard
Lightning Knight Lumberjack
Electro Wizard Zap Knight Lightning Inferno Dragon Lumberjack
Zap Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap Ice Wizard Electro Wizard
Lightning
Lightning Knight
Zap
Zap Ice Wizard
Zap Lightning Ice Wizard
Zap Lightning
Lightning Electro Wizard Lumberjack
Lightning Zap Knight Electro Wizard
Lightning Zap
Lightning Knight
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Ice Wizard
Inferno Dragon
Zap Lightning Ice Wizard Electro Wizard
Lightning Zap
Lightning Zap
Lightning Zap Ice Wizard Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard
Lightning Zap Ice Wizard Electro Wizard
Lightning Knight Electro Wizard Lumberjack
Zap Lightning
Lightning Zap
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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