My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Royal Recruits

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider
Giant Snowball
Fire Spirit Minions Barbarians Hog Rider
Zap
Fire Spirit Minions Royal Giant
Barbarian Barrel
Fire Spirit Barbarians Executioner
The Log
Fire Spirit Barbarians Royal Giant Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Hog Rider Executioner
Fireball
Minions Barbarians Hog Rider Executioner
Poison
Minions Barbarians Executioner
Lightning
Executioner
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Minions Hog Rider Barbarians Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Minions

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Zap
Zap
Arrows Hog Rider Fire Spirit Minions Royal Giant Executioner
Arrows
Zap Royal Giant Hog Rider
Minions
Royal Giant Hog Rider Zap
Barbarians
Hog Rider
Royal Giant
Fire Spirit Arrows Minions Zap Hog Rider Executioner
Hog Rider
Fire Spirit Zap Arrows Minions Barbarians Royal Giant Executioner
Executioner
Zap Royal Giant Hog Rider

Defense Synergies 0 6

Fire Spirit
Zap
Zap
Fire Spirit Arrows Minions Barbarians Executioner
Arrows
Zap Barbarians
Minions
Zap
Barbarians
Zap Arrows
Royal Giant
Hog Rider
Executioner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner
Barbarians Zap Minions Executioner
Barbarians Fire Spirit Minions Executioner
Barbarians Minions
Arrows Barbarians
Arrows Fire Spirit Zap Minions Executioner
Minions Fire Spirit Zap Arrows Executioner
Zap Arrows Barbarians
Barbarians Minions
Fire Spirit Barbarians
Minions Barbarians Executioner Zap Arrows
Arrows Minions Executioner Zap
Barbarians Fire Spirit Zap Minions
Fire Spirit Executioner Zap Arrows Minions Barbarians
Barbarians
Barbarians Zap
Barbarians Arrows Minions Executioner
Fire Spirit Arrows Zap Minions Barbarians Executioner
Zap Arrows Executioner Fire Spirit Minions Barbarians
Barbarians
Fire Spirit Arrows Minions Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Arrows Executioner
Barbarians Zap Minions
Zap Barbarians
Barbarians Executioner
Fire Spirit Arrows Executioner Zap Minions
Minions Barbarians
Barbarians
Zap Minions Barbarians
Barbarians
Minions Barbarians
Zap Arrows Barbarians
Barbarians Executioner
Barbarians Executioner
Barbarians Zap Minions Executioner
Arrows Minions Executioner Zap Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner
Arrows
Arrows Barbarians
Executioner Fire Spirit Zap Arrows
Arrows Executioner Fire Spirit Zap Minions
Fire Spirit Arrows Executioner
Arrows Fire Spirit Zap Executioner
Arrows Zap
Fire Spirit Minions
Zap Arrows
Fire Spirit Zap Arrows Executioner
Fire Spirit Executioner
Arrows Minions
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Arrows
Minions
Fire Spirit Zap Arrows Executioner
Fire Spirit Zap Arrows
Minions
Arrows
Zap Arrows Barbarians
Zap Arrows Fire Spirit Executioner
Arrows Zap Executioner
Zap Arrows
Zap Arrows
Fire Spirit Zap Arrows Executioner
Zap Minions
Zap Arrows
Zap Arrows
Arrows
Zap Fire Spirit Minions Barbarians
Fire Spirit Zap Arrows Executioner
Arrows
Executioner
Arrows Zap Executioner
Zap Arrows
Executioner
Zap Minions
Zap Executioner
Zap Executioner

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