My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Recruits

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Battle Ram
Giant Snowball
Goblin Gang Minion Horde Battle Ram Witch
Zap
Goblin Gang Minion Horde Battle Ram Witch
Barbarian Barrel
Goblin Gang Battle Ram Witch
The Log
Goblin Gang Battle Ram Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Battle Ram Witch
Fireball
Goblin Gang Minion Horde Battle Ram Witch
Poison
Goblin Gang Minion Horde Witch
Lightning
Battle Ram Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Fireball Battle Ram Minion Horde Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Fireball Battle Ram

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem Battle Ram Lightning
Goblin Gang
Battle Ram Golem
Minion Horde
Battle Ram Golem
Fireball
Arrows Golem Battle Ram
Battle Ram
Arrows Goblin Gang Minion Horde Fireball Witch Lightning
Witch
Battle Ram Golem
Lightning
Golem Arrows Battle Ram
Golem
Arrows Fireball Lightning Goblin Gang Minion Horde Witch

Defense Synergies 0 2

Arrows
Fireball Lightning
Goblin Gang
Minion Horde
Fireball
Arrows
Battle Ram
Witch
Lightning
Arrows
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Fireball
Minion Horde Goblin Gang Witch
Goblin Gang Minion Horde Witch Lightning
Minion Horde Witch Goblin Gang
Lightning Arrows Fireball
Arrows Goblin Gang Fireball
Minion Horde Lightning Arrows Goblin Gang Fireball Witch
Lightning Arrows Fireball
Minion Horde Witch Goblin Gang
Goblin Gang Minion Horde
Goblin Gang Minion Horde Witch Arrows Fireball
Arrows Minion Horde Goblin Gang Fireball Witch
Minion Horde Goblin Gang Fireball Witch Lightning
Fireball Arrows Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde
Minion Horde Goblin Gang Fireball Lightning
Minion Horde Arrows Goblin Gang Fireball Witch
Arrows Fireball Goblin Gang Minion Horde Witch
Arrows Witch Fireball
Goblin Gang Arrows Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch
Fireball Arrows Goblin Gang Lightning
Goblin Gang Minion Horde Witch Lightning
Goblin Gang Lightning Minion Horde Fireball
Goblin Gang Minion Horde Witch
Arrows Fireball Goblin Gang Minion Horde Witch
Goblin Gang Minion Horde Fireball Witch Lightning
Minion Horde
Minion Horde Lightning Fireball Witch
Witch Goblin Gang Minion Horde
Minion Horde Witch
Lightning Arrows Fireball
Lightning Goblin Gang Minion Horde Fireball Witch
Minion Horde Fireball Witch
Goblin Gang Witch Minion Horde Fireball Lightning
Arrows Minion Horde Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Minion Horde
Arrows Fireball
Lightning Arrows Minion Horde Fireball
Lightning Arrows Fireball
Fireball Arrows Minion Horde
Arrows Fireball Minion Horde Witch
Arrows Minion Horde Witch
Arrows Fireball Lightning
Arrows Fireball Lightning
Lightning Goblin Gang Minion Horde Fireball
Lightning Arrows Minion Horde Fireball
Fireball Lightning Arrows
Lightning Fireball
Lightning Arrows Minion Horde Fireball
Lightning Arrows Fireball
Lightning Arrows Minion Horde Fireball Witch
Lightning Arrows Minion Horde Fireball
Lightning Arrows Fireball
Minion Horde Lightning
Lightning Arrows Fireball
Lightning Arrows Fireball Witch
Lightning Minion Horde Fireball
Lightning Arrows Fireball
Lightning
Lightning Arrows Minion Horde Fireball
Arrows Fireball Witch
Minion Horde Witch
Arrows Fireball Witch Lightning
Fireball Lightning Arrows Witch
Fireball Lightning Arrows
Lightning Arrows Minion Horde Fireball Witch
Lightning Minion Horde Fireball Witch
Lightning Minion Horde Fireball
Lightning Arrows Minion Horde Fireball
Lightning Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball Lightning
Minion Horde Lightning Goblin Gang Fireball Witch
Fireball Lightning Arrows Witch
Arrows Fireball
Fireball Lightning Goblin Gang Minion Horde
Arrows Fireball Lightning
Lightning Arrows Fireball
Minion Horde
Goblin Gang Minion Horde Fireball Witch Lightning
Fireball Witch Lightning
Lightning Fireball Witch

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