My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Royal Recruits

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Baby Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Night Witch
Giant Snowball
Goblin Gang Hog Rider Baby Dragon Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Knight Goblin Gang Tesla Elite Barbarians Night Witch
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang Night Witch
Royal Delivery
Knight Goblin Gang Elite Barbarians Hog Rider Baby Dragon Night Witch
Fireball
Goblin Gang Tesla Elite Barbarians Hog Rider Baby Dragon Night Witch
Poison
Goblin Gang Night Witch
Lightning
Knight Tesla Elite Barbarians Baby Dragon Night Witch
Rocket
Elite Barbarians Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tesla Hog Rider Baby Dragon Night Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Tesla

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Knight Baby Dragon Night Witch
Knight
Goblin Gang Hog Rider Baby Dragon Zap Elite Barbarians Night Witch
Goblin Gang
Knight Hog Rider Baby Dragon
Tesla
Elite Barbarians
Zap Knight Hog Rider
Hog Rider
Zap Knight Goblin Gang Elite Barbarians Baby Dragon
Baby Dragon
Knight Zap Goblin Gang Hog Rider
Night Witch
Zap Knight

Defense Synergies 3 10

Zap
Knight Goblin Gang Tesla Elite Barbarians Baby Dragon Night Witch
Knight
Goblin Gang Tesla Zap Baby Dragon Night Witch
Goblin Gang
Knight Tesla Zap
Tesla
Knight Goblin Gang Zap Baby Dragon Night Witch
Elite Barbarians
Zap
Hog Rider
Baby Dragon
Zap Knight Tesla
Night Witch
Zap Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Baby Dragon
Elite Barbarians Zap Knight Goblin Gang Tesla Night Witch
Goblin Gang Tesla Knight Elite Barbarians Night Witch
Tesla Elite Barbarians Night Witch Knight Goblin Gang
Elite Barbarians
Goblin Gang Zap Tesla Baby Dragon Night Witch
Tesla Zap Goblin Gang Baby Dragon Night Witch
Zap Tesla Baby Dragon
Tesla Goblin Gang Elite Barbarians Night Witch
Knight Goblin Gang Elite Barbarians Tesla Night Witch
Goblin Gang Zap Knight Tesla Baby Dragon Night Witch
Tesla Zap Goblin Gang Baby Dragon Night Witch
Tesla Night Witch Zap Knight Goblin Gang Elite Barbarians
Zap Goblin Gang Tesla Baby Dragon Night Witch
Elite Barbarians Knight Goblin Gang Tesla
Zap Goblin Gang Tesla Elite Barbarians
Tesla Knight Goblin Gang Elite Barbarians Night Witch
Tesla Zap Knight Goblin Gang Elite Barbarians Baby Dragon Night Witch
Zap Baby Dragon Knight Tesla
Tesla Elite Barbarians
Goblin Gang Knight Tesla Elite Barbarians Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla Elite Barbarians
Zap Knight Goblin Gang Tesla Elite Barbarians Baby Dragon
Goblin Gang Zap Knight Elite Barbarians
Goblin Gang Zap Knight Tesla Elite Barbarians Night Witch
Knight Goblin Gang Tesla Elite Barbarians Night Witch
Zap Goblin Gang Tesla Baby Dragon
Goblin Gang Knight Tesla Elite Barbarians Night Witch
Knight Tesla Elite Barbarians
Zap Knight Elite Barbarians Baby Dragon
Goblin Gang Tesla
Knight Tesla Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Knight Goblin Gang Tesla Night Witch
Tesla Baby Dragon
Goblin Gang Tesla Elite Barbarians Zap Knight Baby Dragon Night Witch
Zap Tesla Elite Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Goblin Gang Elite Barbarians Night Witch
Zap Knight
Zap Baby Dragon
Knight Elite Barbarians Baby Dragon
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Baby Dragon
Baby Dragon
Night Witch
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon Night Witch
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Elite Barbarians Zap Baby Dragon Night Witch
Zap
Elite Barbarians Night Witch
Zap Night Witch
Zap
Zap Goblin Gang Night Witch
Zap Baby Dragon
Knight Goblin Gang Baby Dragon
Zap Baby Dragon
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon

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