My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Royal Recruits

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Golem Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Golem Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Bandit Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Balloon Bandit Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Bandit Electro Wizard
The Log
Elite Barbarians Bandit
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Balloon Bandit Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Wizard Balloon Bandit Electro Wizard Inferno Dragon
Poison
Wizard Balloon Electro Wizard
Lightning
Elite Barbarians Wizard Balloon Bandit Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Electro Wizard Inferno Dragon Wizard Balloon Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bandit Electro Wizard Inferno Dragon Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Bandit
Wizard
Elite Barbarians Balloon Golem Bandit
Rocket
Golem
Balloon
Wizard Golem Bandit Electro Wizard
Golem
Wizard Rocket Balloon Bandit Electro Wizard
Bandit
Elite Barbarians Wizard Balloon Golem Electro Wizard
Electro Wizard
Balloon Golem Bandit
Inferno Dragon

Defense Synergies 0 5

Elite Barbarians
Wizard
Wizard
Elite Barbarians Bandit Electro Wizard
Rocket
Balloon
Golem
Bandit
Wizard Electro Wizard
Electro Wizard
Wizard Bandit Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Wizard
Elite Barbarians Inferno Dragon Bandit Electro Wizard
Rocket Elite Barbarians Bandit Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Bandit Electro Wizard
Elite Barbarians Rocket
Bandit Electro Wizard
Rocket Electro Wizard Inferno Dragon Wizard
Rocket Bandit Electro Wizard
Inferno Dragon Elite Barbarians
Elite Barbarians Bandit Electro Wizard
Electro Wizard Wizard Bandit
Inferno Dragon Wizard Electro Wizard
Elite Barbarians Wizard Rocket Bandit Electro Wizard
Wizard Rocket Electro Wizard
Elite Barbarians Inferno Dragon Bandit Electro Wizard
Rocket Elite Barbarians Bandit Electro Wizard Inferno Dragon
Wizard Elite Barbarians Electro Wizard
Elite Barbarians Wizard Bandit Electro Wizard
Wizard Bandit Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Wizard Elite Barbarians Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bandit Electro Wizard
Bandit Electro Wizard Elite Barbarians Wizard Rocket Inferno Dragon
Bandit Elite Barbarians Rocket Electro Wizard
Rocket Elite Barbarians Bandit Electro Wizard
Elite Barbarians Bandit Inferno Dragon
Wizard Rocket Electro Wizard
Rocket Elite Barbarians Bandit Electro Wizard
Elite Barbarians Inferno Dragon
Rocket Electro Wizard Elite Barbarians Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Rocket Elite Barbarians Electro Wizard
Elite Barbarians Rocket Wizard Bandit
Wizard
Elite Barbarians Electro Wizard Rocket Inferno Dragon
Elite Barbarians Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Bandit
Bandit Electro Wizard
Rocket Bandit
Rocket
Wizard Rocket
Wizard Rocket
Wizard
Wizard
Wizard Bandit
Rocket Elite Barbarians Electro Wizard
Rocket Wizard Bandit Electro Wizard
Wizard Rocket
Rocket Elite Barbarians Bandit
Rocket Bandit
Elite Barbarians
Rocket Wizard Bandit
Wizard Rocket Bandit
Rocket
Rocket
Rocket Wizard Bandit Electro Wizard
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Wizard
Inferno Dragon
Wizard Bandit Electro Wizard
Wizard Bandit
Rocket Bandit
Elite Barbarians Wizard Electro Wizard
Rocket Electro Wizard Wizard
Elite Barbarians
Wizard Rocket Bandit
Rocket Electro Wizard
Rocket Wizard
Electro Wizard Rocket Bandit
Rocket Wizard Electro Wizard
Wizard Rocket Electro Wizard
Wizard
Rocket
Elite Barbarians
Elite Barbarians Rocket Electro Wizard
Rocket Electro Wizard
Rocket Bandit Electro Wizard

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