My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

3 problems 3 warnings Why?

Missing cards in your collection

Royal Recruits

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Giant Skeleton
Giant Snowball
Clone Balloon
Zap
Clone Balloon
Barbarian Barrel
Clone Executioner Giant Skeleton
The Log
Clone Giant Skeleton
Earthquake
Clone
Arrows
Clone
Royal Delivery
Clone Balloon Executioner Giant Skeleton
Fireball
Clone Balloon Executioner
Poison
Clone Balloon Executioner
Lightning
Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Clone Tornado Executioner Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Clone Tornado Balloon Executioner Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Clone Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Tornado Mirror
Mirror
Rocket Tornado Balloon Giant Skeleton
Rage
Balloon Giant Skeleton
Clone
Balloon Giant Skeleton
Tornado
Rocket Executioner Mirror Balloon Giant Skeleton
Balloon
Rage Clone Mirror Tornado Executioner Giant Skeleton
Executioner
Tornado Balloon
Giant Skeleton
Clone Mirror Rage Tornado Balloon

Defense Synergies 3 3

Rocket
Tornado
Mirror
Tornado Executioner
Rage
Clone
Tornado
Rocket Mirror Executioner Giant Skeleton
Balloon
Executioner
Tornado Mirror Giant Skeleton
Giant Skeleton
Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner
Executioner
Rocket Tornado Executioner Giant Skeleton
Rocket Tornado Giant Skeleton
Tornado Executioner
Rocket Tornado Executioner
Rocket Giant Skeleton
Tornado
Tornado Giant Skeleton
Executioner Tornado Giant Skeleton
Executioner Tornado
Rocket Giant Skeleton
Rocket Executioner Tornado
Rocket Tornado
Tornado Executioner
Tornado Executioner
Tornado Executioner Giant Skeleton
Tornado
Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Rocket Executioner
Giant Skeleton Rocket
Rocket Giant Skeleton Tornado
Giant Skeleton Executioner
Rocket Executioner Tornado
Rocket Giant Skeleton
Giant Skeleton
Rocket Giant Skeleton Tornado
Giant Skeleton
Rocket Tornado Giant Skeleton
Rocket Giant Skeleton Executioner
Executioner
Rocket Tornado Executioner Giant Skeleton
Executioner Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Tornado Executioner
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Executioner
Executioner Rocket Tornado
Tornado Executioner
Tornado Executioner
Tornado
Rocket Tornado
Rocket Tornado
Rocket Tornado Executioner
Rocket Executioner
Rocket
Rocket Executioner
Rocket Executioner
Rocket Tornado
Rocket
Rocket Executioner
Rocket Tornado
Rocket Giant Skeleton
Rocket Tornado
Rocket Tornado
Rocket
Tornado Executioner
Tornado Executioner
Tornado
Rocket Tornado
Tornado Executioner
Rocket
Rocket
Rocket
Giant Skeleton
Rocket
Rocket
Rocket Tornado Executioner
Rocket Executioner
Executioner
Rocket Tornado Giant Skeleton
Executioner
Rocket Tornado Giant Skeleton
Rocket Tornado Executioner
Rocket Tornado Executioner Giant Skeleton

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