My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Goblin Gang Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Minion Horde
Giant Snowball
Fire Spirit Spear Goblins Goblin Gang Minion Horde Witch
Zap
Fire Spirit Spear Goblins Goblin Gang Minion Horde Witch
Barbarian Barrel
Fire Spirit Spear Goblins Knight Goblin Gang Witch
The Log
Fire Spirit Spear Goblins Goblin Gang Witch
Earthquake
Spear Goblins Goblin Gang Witch
Arrows
Fire Spirit Spear Goblins Goblin Gang Minion Horde Witch
Royal Delivery
Fire Spirit Spear Goblins Knight Goblin Gang Minion Horde Witch
Fireball
Goblin Gang Minion Horde Witch
Poison
Spear Goblins Goblin Gang Minion Horde Witch
Lightning
Knight Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Rage Knight Goblin Gang Fireball Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Rage Knight

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight
Spear Goblins
Knight Goblin Gang
Knight
Spear Goblins Goblin Gang Fire Spirit Minion Horde Fireball Witch
Goblin Gang
Knight Spear Goblins
Minion Horde
Rage Knight
Fireball
Knight
Rage
Minion Horde Witch
Witch
Rage Knight

Defense Synergies 3 5

Fire Spirit
Knight Spear Goblins
Spear Goblins
Knight Fire Spirit Goblin Gang
Knight
Fire Spirit Spear Goblins Goblin Gang Minion Horde Fireball Witch
Goblin Gang
Knight Spear Goblins
Minion Horde
Knight
Fireball
Knight
Rage
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minion Horde Fireball
Minion Horde Knight Goblin Gang Witch
Goblin Gang Minion Horde Witch Fire Spirit Knight
Minion Horde Witch Knight Goblin Gang
Fireball
Goblin Gang Fireball Fire Spirit Spear Goblins
Minion Horde Fire Spirit Spear Goblins Goblin Gang Fireball Witch
Fireball
Minion Horde Witch Goblin Gang
Knight Goblin Gang Fire Spirit Spear Goblins Minion Horde
Goblin Gang Minion Horde Witch Spear Goblins Knight Fireball
Minion Horde Spear Goblins Goblin Gang Fireball Witch
Minion Horde Fire Spirit Knight Goblin Gang Fireball Witch
Fire Spirit Fireball Goblin Gang Minion Horde Witch
Knight Goblin Gang Minion Horde
Minion Horde Goblin Gang Fireball
Minion Horde Knight Goblin Gang Fireball Witch
Fire Spirit Fireball Spear Goblins Knight Goblin Gang Minion Horde Witch
Witch Fire Spirit Spear Goblins Knight Fireball
Goblin Gang Fire Spirit Spear Goblins Knight Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Fireball Witch
Fireball Knight Goblin Gang
Goblin Gang Spear Goblins Knight Minion Horde Witch
Goblin Gang Knight Minion Horde Fireball
Knight Goblin Gang Minion Horde Witch
Fire Spirit Fireball Goblin Gang Minion Horde Witch
Goblin Gang Spear Goblins Knight Minion Horde Fireball Witch
Knight Minion Horde
Minion Horde Spear Goblins Knight Fireball Witch
Witch Goblin Gang Minion Horde
Knight Minion Horde Witch
Fireball
Knight Goblin Gang Minion Horde Fireball Witch
Minion Horde Fireball Witch
Goblin Gang Witch Spear Goblins Knight Minion Horde Fireball
Minion Horde Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde
Fireball
Minion Horde Fireball
Knight Fireball
Fireball Fire Spirit Minion Horde
Fireball Fire Spirit Spear Goblins Minion Horde Witch
Fire Spirit Minion Horde Witch
Fireball Fire Spirit
Fireball
Fire Spirit Goblin Gang Minion Horde Fireball
Knight Minion Horde Fireball
Fireball Fire Spirit
Fire Spirit Knight Fireball
Minion Horde Fireball
Fireball
Spear Goblins Minion Horde Fireball Witch
Minion Horde Fireball
Fireball
Minion Horde
Fire Spirit Fireball
Fire Spirit Fireball Witch
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fire Spirit Fireball Witch
Minion Horde Witch
Fireball Witch
Fireball Witch
Fireball
Fire Spirit Minion Horde Fireball Witch
Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fire Spirit Spear Goblins Goblin Gang Fireball Witch
Fireball Fire Spirit Witch
Fireball
Fireball Knight Goblin Gang Minion Horde
Fireball
Fireball
Minion Horde
Goblin Gang Minion Horde Fireball Witch
Fireball Witch
Fireball Witch

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