My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
RIP
F2P score
RIP

3 problems 3 warnings Why?

Missing cards in your collection

Royal Delivery

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Giant Skeleton
Giant Snowball
Goblin Barrel Clone
Zap
Goblin Barrel Clone
Barbarian Barrel
Knight Valkyrie Goblin Barrel Clone Giant Skeleton
The Log
Goblin Barrel Clone Giant Skeleton
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Knight Valkyrie Goblin Barrel Clone Giant Skeleton
Fireball
Goblin Barrel Clone
Poison
Clone
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Clone Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Knight Goblin Barrel Clone Valkyrie Freeze Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Knight Goblin Barrel

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel
Valkyrie
Goblin Barrel Giant Skeleton
Mirror
Goblin Barrel Freeze Giant Skeleton
Rage
Giant Skeleton
Goblin Barrel
Knight Valkyrie Mirror Clone Giant Skeleton
Clone
Giant Skeleton Goblin Barrel
Freeze
Mirror
Giant Skeleton
Clone Valkyrie Mirror Rage Goblin Barrel

Defense Synergies 0 2

Knight
Valkyrie
Mirror Freeze
Mirror
Valkyrie
Rage
Goblin Barrel
Clone
Freeze
Valkyrie
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Knight Valkyrie
Knight Valkyrie Freeze Giant Skeleton
Knight Valkyrie
Valkyrie Giant Skeleton
Freeze Valkyrie
Freeze
Valkyrie Giant Skeleton
Knight Valkyrie Giant Skeleton
Valkyrie Knight Freeze Giant Skeleton
Knight Valkyrie Freeze Giant Skeleton
Valkyrie Freeze
Knight
Freeze
Knight Valkyrie
Knight Valkyrie
Valkyrie Freeze Knight Giant Skeleton
Valkyrie Knight Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Giant Skeleton
Knight Valkyrie
Giant Skeleton Knight Valkyrie
Valkyrie Giant Skeleton Knight
Giant Skeleton Knight Valkyrie
Freeze
Knight Valkyrie Giant Skeleton
Giant Skeleton Knight Valkyrie
Freeze Giant Skeleton Knight Valkyrie
Knight Valkyrie Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Knight Valkyrie
Valkyrie
Knight Valkyrie Freeze Giant Skeleton
Valkyrie Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Freeze Giant Skeleton
Giant Skeleton
Knight Valkyrie Freeze Giant Skeleton
Valkyrie
Freeze
Freeze
Knight Valkyrie
Knight
Freeze
Freeze
Valkyrie
Giant Skeleton
Freeze Valkyrie
Freeze
Freeze
Giant Skeleton
Freeze
Freeze
Knight Valkyrie
Giant Skeleton
Freeze Giant Skeleton
Freeze Giant Skeleton

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