My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Royal Delivery

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minion Horde
Giant Snowball
Fire Spirit Bomber Archers Minion Horde
Zap
Fire Spirit Bomber Archers Minion Horde X-Bow
Barbarian Barrel
Fire Spirit Bomber Archers Tesla X-Bow
The Log
Fire Spirit Bomber Archers X-Bow
Earthquake
Bomber Archers Tesla X-Bow
Arrows
Fire Spirit Bomber Archers Minion Horde
Royal Delivery
Fire Spirit Bomber Archers Minion Horde
Fireball
Bomber Archers Tesla Minion Horde X-Bow
Poison
Bomber Archers Minion Horde X-Bow
Lightning
Tesla X-Bow
Rocket
Minion Horde X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Archers Arrows Tesla Freeze Minion Horde X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Archers Arrows

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
X-Bow
Bomber
X-Bow
Archers
Arrows X-Bow
Arrows
Archers Freeze X-Bow
Tesla
Minion Horde
Freeze
Freeze
Arrows Minion Horde
X-Bow
Fire Spirit Bomber Archers Arrows

Defense Synergies 1 6

Fire Spirit
Bomber
Tesla X-Bow
Archers
Tesla X-Bow
Arrows
Tesla
Tesla
X-Bow Bomber Archers Arrows
Minion Horde
Freeze
Freeze
Minion Horde
X-Bow
Tesla Bomber Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Minion Horde X-Bow
Minion Horde Bomber Tesla X-Bow
Tesla Minion Horde Fire Spirit Bomber Archers Freeze
Tesla Minion Horde Bomber
Bomber Arrows X-Bow
Arrows Freeze Fire Spirit Bomber Archers Tesla X-Bow
Tesla Minion Horde Fire Spirit Archers Arrows Freeze X-Bow
Arrows Tesla X-Bow
Tesla Minion Horde X-Bow
Fire Spirit Bomber Archers Tesla Minion Horde
Archers Minion Horde Bomber Arrows Tesla Freeze X-Bow
Arrows Tesla Minion Horde Archers
Tesla Minion Horde Fire Spirit Bomber Freeze X-Bow
Fire Spirit Bomber Arrows Tesla Minion Horde Freeze X-Bow
Tesla Minion Horde X-Bow
Minion Horde Tesla Freeze X-Bow
Tesla Minion Horde Bomber Arrows X-Bow
Fire Spirit Arrows Tesla Bomber Archers Minion Horde X-Bow
Arrows Freeze Fire Spirit Bomber Archers Tesla
Tesla
Bomber Fire Spirit Archers Arrows Tesla Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla X-Bow
Bomber Archers Arrows Tesla X-Bow
Minion Horde
Tesla Minion Horde X-Bow
Tesla Minion Horde
Fire Spirit Arrows Archers Tesla Minion Horde Freeze
Archers Tesla Minion Horde
Tesla Minion Horde
Minion Horde Freeze X-Bow
Tesla Minion Horde
Tesla Minion Horde
Arrows
Tesla Minion Horde
Bomber Archers Tesla Minion Horde
Tesla Bomber Archers Minion Horde Freeze X-Bow
Arrows Bomber Archers Tesla Minion Horde Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze X-Bow
Arrows X-Bow
Arrows Minion Horde X-Bow
Arrows Freeze
Bomber Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Minion Horde Freeze
Fire Spirit Bomber Archers Arrows Minion Horde
Arrows X-Bow Fire Spirit Freeze
Arrows X-Bow
Fire Spirit Minion Horde X-Bow
Arrows Minion Horde X-Bow
Fire Spirit Archers Arrows
Fire Spirit
Arrows Minion Horde Freeze X-Bow
Arrows X-Bow
X-Bow Bomber Arrows Minion Horde
Arrows Minion Horde X-Bow
Arrows Freeze
Bomber Minion Horde
Fire Spirit Bomber Archers Arrows X-Bow
Fire Spirit Bomber Arrows X-Bow
Minion Horde X-Bow
Arrows
X-Bow
Arrows Minion Horde X-Bow
Arrows Freeze Fire Spirit Bomber
Minion Horde
Arrows X-Bow
Arrows X-Bow
Arrows X-Bow
Fire Spirit Archers Arrows Minion Horde X-Bow
Minion Horde Freeze
Minion Horde
Bomber Arrows Minion Horde X-Bow
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Fire Spirit Archers Freeze X-Bow
Fire Spirit Archers Arrows
Freeze
Arrows
Minion Horde
Arrows Bomber
Arrows
Minion Horde
Minion Horde Freeze
Freeze X-Bow

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