My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals Electro Wizard Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Mega Minion Musketeer
Zap
Goblins
Barbarian Barrel
Goblins Musketeer Ice Wizard
The Log
Goblins Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Mega Minion Mini P.E.K.K.A Musketeer Ice Wizard
Fireball
Mega Minion Musketeer Ice Wizard
Poison
Mega Minion Musketeer Ice Wizard
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Mega Minion Ice Wizard Fireball Mini P.E.K.K.A Musketeer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Mega Minion Ice Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Mega Minion Fireball Goblins Mini P.E.K.K.A Musketeer Golem Ice Wizard
Mega Minion
Zap Golem Fireball
Fireball
Zap Golem Mega Minion
Mini P.E.K.K.A
Zap Musketeer Golem Ice Wizard
Musketeer
Zap Mini P.E.K.K.A Golem
Golem
Mega Minion Fireball Zap Mini P.E.K.K.A Musketeer Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Golem

Defense Synergies 3 13

Goblins
Zap Mega Minion Musketeer Ice Wizard
Zap
Mega Minion Fireball Mini P.E.K.K.A Goblins Musketeer Ice Wizard
Mega Minion
Zap Goblins Musketeer Ice Wizard
Fireball
Zap Mini P.E.K.K.A Musketeer Ice Wizard
Mini P.E.K.K.A
Zap Fireball Musketeer Ice Wizard
Musketeer
Goblins Zap Mega Minion Fireball Mini P.E.K.K.A
Golem
Ice Wizard
Goblins Zap Mega Minion Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Musketeer
Mini P.E.K.K.A Goblins Zap Mega Minion Musketeer Ice Wizard
Mini P.E.K.K.A Goblins Mega Minion Musketeer Ice Wizard
Mini P.E.K.K.A Goblins Mega Minion Musketeer Ice Wizard
Fireball Mini P.E.K.K.A
Fireball Goblins Zap Mega Minion Musketeer Ice Wizard
Mega Minion Musketeer Zap Fireball Ice Wizard
Zap Fireball Musketeer
Mini P.E.K.K.A Goblins Musketeer Ice Wizard
Goblins Mini P.E.K.K.A Musketeer Ice Wizard
Goblins Ice Wizard Zap Mega Minion Fireball Musketeer
Mega Minion Musketeer Zap Fireball Ice Wizard
Mini P.E.K.K.A Zap Fireball Musketeer Ice Wizard
Fireball Goblins Zap Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Goblins Fireball Mini P.E.K.K.A Musketeer
Fireball Goblins Zap Mega Minion Musketeer Ice Wizard
Zap Mega Minion Fireball Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer
Goblins Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Fireball
Fireball Zap Mega Minion Mini P.E.K.K.A Musketeer
Goblins Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Fireball Musketeer
Mini P.E.K.K.A Musketeer
Fireball Zap Musketeer Ice Wizard
Mini P.E.K.K.A Goblins Mega Minion Fireball Musketeer Ice Wizard
Mini P.E.K.K.A
Zap Goblins Mega Minion Fireball Mini P.E.K.K.A
Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A Musketeer
Zap Fireball
Mini P.E.K.K.A Fireball
Fireball Musketeer
Goblins Zap Mega Minion Fireball Mini P.E.K.K.A Musketeer
Zap Mega Minion Fireball Mini P.E.K.K.A Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Ice Wizard
Fireball
Fireball Musketeer
Fireball Zap
Fireball Zap Mega Minion Musketeer Ice Wizard
Musketeer
Fireball Zap Ice Wizard
Fireball Zap
Goblins Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Ice Wizard
Mega Minion
Fireball Zap Musketeer Ice Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer Ice Wizard
Zap Mega Minion Fireball Musketeer
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fireball Musketeer
Fireball Zap Mega Minion Musketeer Ice Wizard
Fireball
Fireball Mega Minion Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Zap Fireball
Mega Minion Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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