My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Rascals Electro Wizard Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Elixir Collector Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Ice Spirit Executioner
The Log
Ice Spirit Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Mini P.E.K.K.A Executioner
Fireball
Minions Elixir Collector Executioner
Poison
Minions Elixir Collector Executioner
Lightning
Mini P.E.K.K.A Elixir Collector Executioner
Rocket
Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Elixir Collector Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Minions Fireball Mini P.E.K.K.A Giant Executioner Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Minions Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Mini P.E.K.K.A Giant Executioner
Zap
Ice Spirit Fireball Giant Minions Mini P.E.K.K.A Executioner
Minions
Ice Spirit Giant Zap Mini P.E.K.K.A
Fireball
Zap Giant
Mini P.E.K.K.A
Giant Ice Spirit Zap Minions
Giant
Zap Minions Mini P.E.K.K.A Ice Spirit Fireball Executioner
Elixir Collector
Executioner
Ice Spirit Zap Giant

Defense Synergies 4 7

Ice Spirit
Zap Mini P.E.K.K.A Minions Fireball Executioner
Zap
Ice Spirit Fireball Mini P.E.K.K.A Minions Executioner
Minions
Ice Spirit Zap
Fireball
Zap Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Fireball Executioner
Giant
Elixir Collector
Executioner
Ice Spirit Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Executioner
Mini P.E.K.K.A Ice Spirit Zap Minions Executioner
Mini P.E.K.K.A Minions Executioner
Mini P.E.K.K.A Minions
Fireball Mini P.E.K.K.A
Fireball Zap Minions Executioner
Minions Ice Spirit Zap Fireball Executioner
Zap Fireball
Mini P.E.K.K.A Minions
Ice Spirit Mini P.E.K.K.A
Minions Executioner Zap Fireball
Minions Executioner Zap Fireball
Mini P.E.K.K.A Ice Spirit Zap Minions Fireball
Fireball Executioner Ice Spirit Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Fireball Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Executioner
Ice Spirit Fireball Zap Minions Executioner
Zap Executioner Ice Spirit Minions Fireball
Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A Executioner
Ice Spirit Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Mini P.E.K.K.A Executioner
Fireball Executioner Ice Spirit Zap Minions
Mini P.E.K.K.A Minions Fireball
Mini P.E.K.K.A
Zap Ice Spirit Minions Fireball Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Fireball Executioner
Fireball Executioner
Ice Spirit Zap Minions Fireball Mini P.E.K.K.A Executioner
Minions Executioner Zap Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Ice Spirit Zap Minions
Executioner
Fireball Ice Spirit Zap Executioner
Fireball Zap
Minions Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Executioner
Fireball Executioner
Minions Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Executioner
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Zap Fireball Executioner
Zap Ice Spirit Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Minions Fireball
Fireball Zap Executioner
Fireball
Fireball Mini P.E.K.K.A Executioner
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Ice Spirit Minions Fireball
Zap Fireball Executioner
Zap Fireball Executioner

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